
Marnie Webb, CEO, Caravan Studios
Say you have a project. It’s not quite “done,” at least by your—or your team’s—estimation. That’s precisely when you need to get it out there, Marnie Webb told attendees at the School Library Journal Leadership Summit in Seattle. “Let people touch it,” said Webb in her September 26 keynote address. ‘It’ being whatever you’re working on, whether an app or a library service. “Let them wear off some of the rough edges and apply some of the shine. Not you.” The CEO of Caravan Studios, which creates apps for social good, Webb has refined the San Francisco-based nonprofit’s design thinking process to encompass something she calls “extreme listening.” It’s an empathetic approach that educators and librarians could use to enhance the effectiveness of their services by listening deeply for feedback at every step of project development in order to best meet community needs. Before prototyping—the aforementioned “touching phase,” which should not be a concept reserved for techies, says Webb—comes “interviewing for empathy.” In developing an idea, it's important to engage your audience with the outlook of “understanding a viewpoint that is not your own.” Case in point: an idea “generator” in which Caravan Studios invited Bay-area teens to talk about bullying. Rather than the one-on-one, schoolyard incidents that Webb anticipated hearing about, the kids revealed much larger concerns, such as police aggression in certain communities. The extreme listening approach enabled Webb to overcome her existing biases to gain real insight, which, in turn, informed her work.
The extreme listening process
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