
Ming Ming Chui
“You can’t do anything without a computer,” says Ming Ming Chiu, professor of educational psychology at Purdue University’s College of Education and co-author of the study. “But just having computers isn’t enough if you don’t how to use it well.” Shrinking the digital divide is a focus for all educational stakeholders. On July 15, President Obama presented a new program, called ConnectHome, specifically aimed to get faster Internet connections into the homes of low-income students. Children who grow up with limited access to the Internet have less ability than their connected classmates to finish homework, stay in touch with teachers and friends, or even apply for college.
Rebecca Reynolds
Chiu and co-author Rebecca Reynolds followed 242 middle and high school students at 38 schools in West Virginia enrolled in a game design program through K-12 platform Globaloria in 2011. They found that the gap between girls and boys and how they engage with technology, shrunk from the start of the program to its end, where “...girls were empowered to participate on par with boys,” wrote the authors.This was “notable” as women tend to show lower skill levels with computer and Internet tools, according to the study. That difference disappeared after the program among the girls and boys—even though both groups were learning new skill sets. The program also helped to level the divide among students across socioeconomic levels and ethnicities—with all students showing a higher level of ability, plus an increased willingness to use technology in a more advanced manner regardless of their background, by the end of the program. Students averaged 30 percent greater basic, and 49 percent more advanced computer activity after using the game design platform. The key to these results, say researchers, was creating a stake for kids—requiring students have a reason other than simple curiosity or time after school to engage with the technology. Researchers believe that simply offering students hands-on time with tech tools and devices is not enough to level the divide. “The study challenges the people in the maker movement,” says Reynolds, assistant professor of library and information studies at Rutgers University’s School of Communication and Information. “They want to find a way to structure teaching and learning to ensure students are getting more substantive and deep learning experiences, with dedicated time on task.” Reynolds says she believes school librarians could play an important role as educators, helping to shape a tech program that is scheduled into the school day, rather than just handing students tools and devices to explore “on their own,” she says. “Educators are always hearing a need to implement technology, and a lot of them struggle with how,” she says. “At Rutgers, we’re suggesting school librarians play a significant role in this.”We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing
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