Digital games are establishing a strong presence in K–8 classrooms, according to a study by the Joan Ganz Cooney Center. Almost three quarters of 700 U.S. teachers surveyed use digital games for instruction.

Digital games are establishing a strong presence in K–8 classrooms, according to a
study by the
Joan Ganz Cooney Center and the
Games and Learning Publishing Council. Almost three quarters of 700 U.S. teachers surveyed use digital games for instruction, and four out of five of those teachers reported that their students play games at school at least once a month, according to the study released October 20. From the release:
Teachers who use games more often found greater improvement in their students’ learning across subject areas. However, the study also reveals that only 42 percent of teachers say that games have improved students’ science learning (compared to 71 percent in math), despite research suggesting that games are well suited for teaching complex scientific concepts. As Bring Your Own Device and 1:1 computing policies gain prominence in classrooms, it is of note that 37 percent of game-using teachers report digital games as being effective in improving students’ social skills, which is low compared to other skills queried. Teachers whose students primarily play together (in pairs, small groups, as a whole class) were more likely to report improvements in social skills than teachers whose students play alone. The survey also reveals that teachers would benefit from more comprehensive training to take better advantage of digital games. Of the teachers surveyed, just eight percent said they received training on digital game integration.
Get Print. Get Digital. Get Both!
Libraries are always evolving. Stay ahead.
Log In.
Add Comment :-
Be the first reader to comment.
Comment Policy:
Comment should not be empty !!!