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This Indiana Instructional Technology Specialist and a local high school history teacher teamed up to create a successful new approach to an old classroom project.
To honor the UNESCO World Day for Audiovisual Heritage, the American Archive of Public Broadcasting (AAPB)–a collaboration between WGBH and the Library of Congress-today announced the launch of its Online Reading Room. The collection preserves significant historical public media content and makes it discoverable and searchable. More than 100 public media organizations share content from […]
Halloween is here! From classic to contemporary stories (and a bit of augmented reality thrown in for good measure) we have apps for every age and sensibility.
Lauded STEAM leader Tricia Fuglestad spells out how she makes the magic happen at the "intersection of art and science." Circuitry projects, stop motion videos, and, of course, LEGO, are all part of the plan. She even has an idea for bolstering a common weak spot in maker spaces: sharing the learning.
When do you take an already successful app and improve upon it? And from a consumer’s point of view: does the new product warrant replacing a perfectly readable book or functioning program?
SLJ’s final fall Maker Workshop webcast gave participants an inside look at successful maker programs. Participants heard from Mick Jacobsen and Amy Holcomb of Skokie (IL) Public Library, followed by Oli Sanidas of Arapahoe Library District (CO). Denton (TX) high school librarian and maker guru Colleen Graves wrapped things up.
Look, we all know that I am obsessed with photo apps and pictures of my kids. But it’s not just for me, it’s for the teens – I swear. One of my favorite teen programs I have ever done – and I have repeated it several times – is a program called Renovate Your Room. […]
SLJ reviews the 2.0 version of Sphero, one of the maker movement’s "robotic darlings," writes Wendy Stephens, who takes the new, clear skinned SPRK through its paces.