Globe-trotting gumshoes use map skills and AR in this new addition to Osmo's hands-on learning collection.
Can games and game-like experiences promote a better world—both in and out of the classroom? Find out Wednesday, April 3, as “Game-Based Learning: Ideas for the Classroom & Library" starts a new series of #SLJISTE webcasts.
LittleBits is offering Expansion Packs, with additional hardware and instructional content, to enhance its STEAM Student Set and Code Kit.
Librarians represented at SXSW EDU, as SLJ's School Librarian of the Year honorees, Ali Schilpp, Cassy Lee, and Michelle Carton, presented the session "Going Global with the School Librarian of the Year" in Austin.
Exciting new communication features—including an LED light matrix—are the standout elements of the Sphero BOLT, the latest in the company's line of robots that teach kids to code.
Users will appreciate the clean design, understated beauty, and game-like features of this delightful app.
With guidance and resources, students can lead the way on climate change
The user-friendly design, conversational yet well-documented text, and dependable suggested resources will appeal to adolescents. The site also effectively addresses topics teens may feel more comfortable researching privately, making it a solid choice for most libraries serving high school students.
Julia Guthrie uses technology and kid lit to bring the world to her classroom and students.
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