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The Institute of Museum and Library Services has awarded the International Center for the History of Electronic Games (ICHEG) a grant in order to help preserve and curate a significant portion of its collection of approximately 50,000 video games and related artifacts, one of the world's most extensive public collections.
The Book Elf is a new tool for getting PD digital content into the hands of readers. Discovery of titles could be improved, but it does have some potential.
Thanks to my good buddy, Shannon, I getting a little hooked on GeoGuessr and I can’t wait to share it with our Social Studies Department. Released last May, the web-based geographic discovery game places players on five randomly-determine Google Street View locations, asking them to guess where they are. Once a player is ready to guess the location, [...]
I just updated and distributed my September teacher newsletter. Along with all the Spartan-specific content was an update of 50 Ways to Leave Your Research Paper and Tell Your Story, a document I’ve been trying to crowd-source and improve for years. I am sharing this most recent update, though I readily admit its short-comings, one of [...]
A good library orientation can make the rest of the year easier for students and teachers, as well as for you and your staff. Make it fun and the facts will be more memorable. This year, the Guybrarian is using the scavenger hunt method, with a few tech twists.
Which ebook provider will best meet your school’s needs and budget? SLJ’s snapshot of 19 ebook vendors outlines the suppliers’ range of offerings, terms of use, and pricing options.
For this close-up report on going digital, SLJ talked to academic experts, librarians, teachers, and students at two Illinois high schools. Big questions: What are the best ebook providers? How many student iPads get damaged? Do students read more in ebook or print? And more.
Inspired by the experiences of Connecticut librarian Sarah Ludwig's Minecraft library club, Elizabeth Grohoski and Karen Letteriello of the Mattituck-Laurel Library (NY) are now using a virtual Minecraft library to attract young patrons. The game allows users to build in a 3-D virtual world with cubes similar to Legos—but without any proscriptive kits and manuals.
I am on a serious mission to push our library out onto the platforms my kiddos love most–their phones, and to a lesser extent, their tablets. I so want our library to be in the pockets. As I finished preparing our QR code handout, it occurred to me that most of the codes, in fact [...]