Please share this with teachers of business, economics, social studies and game design. I only recently discovered Gen i Revolution, the web-based personal finance game that challenges 7th through 12th grades students with a series of missions covering such concepts as: building capital, investing in human capital, budgeting, credit, risk and return, stocks, bonds, mutual funds, [...]
The Cleveland Public Library has opened 54 new Early Literacy Stations across its 27 branches in the hope of enticing young learners, ages 2-8, through gamification and other means.
Most schools have highly regulated Internet policies that don't address the productive use of social media by students. It's time to revisit those policies.
As part of ongoing effort to provide schools and libraries tools in assessing and improving connectivity, an education technology advocacy group releases e-rate guideline.
Last week, I attended Laura Fleming’s session on Storytelling in the Digital Age at the West Essex WeTech Conference. Laura’s talk updated her 2010 Edutopia post, A Primer on Interactive Books. For Laura, it is all about the story and how we experience it. She contends: Many children expect a different reading experience now. And [...]
Put the "science" back in library science and help support STEM learning
If you could change one thing about your school, what would it be, and how would you do it? Teacher librarians Sherry Gick and Matthew Winner are asking students this very question with a collaborative, student-driven initiative they’re calling GeniusCon.
The Chicago Public Library will open and staff six more YOUmedia teen spaces this summer, along with temporary “pop-ups” in 12 branches, thanks to an additional $2 million from the MacArthur Foundation and $500,000 approved by the Chicago City Council.
Educators at Discovery Education’s learning summit last month in Maryland talk of how digitization requires strategy and training—not just putting a device into student's hands.