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The January 28 report from LightSail Education, polling 475 educators, also revealed a strong preference for purchasing ebooks outright over subscription models.
Shake up your Shakespeare lessons and inject new life into curriculum units and assignments on the Bard with this list of interactive apps, websites, humorous books, and other inventive resources.
For all the power, popularity, and potential of tablets and Chromebooks, they just can’t get some things right. Tasks like CAD designs for 3-D printing or higher-level programming work better on a powerful desktop.
Yesterday I had the honor of doing my first webinar for Infopeople. The subject was STEM and STEAM programming for teens. Infopeople webinars are free and it looks like you can access the webinar in the archive by filling out a little form. STEM and STEAM Programming for Teens at Infopeople In this webinar I [...]
"Osmo is part app and part iPad, with a little physical hackery thrown in," writes Chad Sansing, who considers the new gaming platform's potential for the classroom in his review.
Middle school librarian Mary Burkey wondered how she was going to get digital books into kids’ hands. Her ongoing partnership with the local public library eventually led to a digital kiosk that allows kids at school to browse and access the library's full digital collection.