Exciting new communication features—including an LED light matrix—are the standout elements of the Sphero BOLT, the latest in the company's line of robots that teach kids to code.
The user-friendly design, conversational yet well-documented text, and dependable suggested resources will appeal to adolescents. The site also effectively addresses topics teens may feel more comfortable researching privately, making it a solid choice for most libraries serving high school students.
Julia Guthrie uses technology and kid lit to bring the world to her classroom and students.
At Solomon Schechter Day School of Bergen County, NJ, the Popkin Innovation Lab has brought a new curriculum and problem-solving approach, along with a different culture, to school this year.
Students can study the science of baseball—and the sport can help teach the kids key STEM concepts—thanks to this new multi-year content collaboration.
MERGE is on a mission to make virtual reality "easy, safe, and fun for everyone” and offers an array of experiences to kids 10 and up.
Neuroscience provides excellent reasons for supporting making and makerspaces, and can help guide educators offering these exciting opportunities for our students.
Here are some ideas to bring your Teen Read Week programs up a notch.
SLJ reviews 3Doodler's new line of 3-D printing pen products designed for classroom use.
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