The best go beyond challenging to engage players on a number of levels: through distinct but readable design, evolving mechanics or difficulty, and repetitive but soothing soundtracks.
After receiving requests from parents, Osmo has created an educational game for children age 3-5 that seamlessly weaves digital and physical play.
A trio of games that complement this year’s Collaborative Summer Reading theme emphasize the need for players to work together when faced with galactic danger.
Globe-trotting gumshoes use map skills and AR in this new addition to Osmo's hands-on learning collection.
Exciting new communication features—including an LED light matrix—are the standout elements of the Sphero BOLT, the latest in the company's line of robots that teach kids to code.
Users will appreciate the clean design, understated beauty, and game-like features of this delightful app.
The user-friendly design, conversational yet well-documented text, and dependable suggested resources will appeal to adolescents. The site also effectively addresses topics teens may feel more comfortable researching privately, making it a solid choice for most libraries serving high school students.
This Potter-themed kit combines the beloved fictional world with coding in a magical way for students, who can use the wand as more than just a glorified remote.
The subscription-based software specifically designed for education gives students more augmented and virtual reality options.
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