As part of SLJ’s Tech Trends series of webcasts in cooperation with ISTE, a panel of experts discussed makerspace learning and offered guidance on how to create and design an effective program.
A suggestion from a teen patron has turned into a popular program that allows teens to discuss social issues important to them at the Waltham (MA) Public Library.
An escape room is an engaging and educational program for teens, even on a limited budget.
Jump-start your grant search with these sources and success stories.
A library program in Waltham, MA, offered teens an opportunity to practice active citizenship. The result was a powerful, practical, and often, a heartbreaking document of their hopes and fears.
A collection of personal essays by immigrants in high school empowers them and affects their peers.
With citizen science projects like those in NASA's GLOBE program, students are learning scientific skills, connecting their regions with global trends, and aiding scientists with research.
Hired as a tween librarian, the author gained insight into her patrons' interests through an anonymous question box, and followed up with related programming.
For almost 15 years, The Harry Potter Alliance has used the power of the beloved series to help fans create a community of activists.
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