Four innovators use technology to bring out the best in their students and their communities.
Using podcasts, social media, self-publishing strategies, and other tools, these six trailblazers transform reading and research.
With projects ranging from aquaponics to breakerspaces, these innovators maximize tech's creative potential. It starts in the library.
Globe-trotting gumshoes use map skills and AR in this new addition to Osmo's hands-on learning collection.
Exciting new communication features—including an LED light matrix—are the standout elements of the Sphero BOLT, the latest in the company's line of robots that teach kids to code.
Users will appreciate the clean design, understated beauty, and game-like features of this delightful app.
The user-friendly design, conversational yet well-documented text, and dependable suggested resources will appeal to adolescents. The site also effectively addresses topics teens may feel more comfortable researching privately, making it a solid choice for most libraries serving high school students.
These titles jump-start important conversations about online conduct, safety, and ethics.
This Potter-themed kit combines the beloved fictional world with coding in a magical way for students, who can use the wand as more than just a glorified remote.
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