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Gr 2–4—This series profiles five influential people, chronicling their achievements and highlighting the circumstances that led them to become "history makers...
Gr 4–6—Though one sided in focusing chiefly on the weaponry of the United States and its allies (and disingenuous in the inclusion of Vietnam War under this series title), these galleries offer a varied, browser-tempting smorgasbord of wheeled, floating, and flying vehicles, as well as hand and even chemical weapons...
Gr 6–9—With their focus on science, technology, engineering and math careers, these titles will help kids see the value in these topics and maybe even encourage them to sit up and pay more attention in class...
Gr 1–3—Just the tickets for inquiring young minds, these perspective-broadening introductions start with familiar activities or items and go on to examine how they work or where they come from...
Gr 2–4—Max Axiom, the supercharged scientist of series past, moves from the natural world into the realm of high-tech (mostly) in this graphic novel-style STEM-focused subset...
K-Gr 2—Carefully avoiding any references to specific brands, these engaging introductions follow common products from farm (or forest) through each major manufacturing step...