The absolute last guy you want to be a judge is somebody who takes an hour to figure out which pair of pants he should wear for the day, especially when that guy owns two pairs of pants. I begged, I pleaded not to be made to do this, but Scottie Bowditch, who is the Director of School and Library Marketing at Penguin, and who is also very lovely, said, “Please?” then “Please!” then, “You’re doing it.” I, being an idiot guy, always do whatever lovely women tell me to do, just ask anybody at Penguin, which is pretty much all women and all lovely, and so here I am. Also, Rick Margolis is one of the nicest people on the planet, and if he asks you to be a judge, you do it. And just so you know, just in case you have to be a BotKB judge in the future: The stress involved in being part of this thing exceeded my already considerable trepidations.
We all know that the amount of betting that goes on for Battle of the Kids’ Books is insane to the point it’s vital to the infrastructure of the nation’s gaming industry. What I didn’t know was that the stakes would get to where I would be begged—nay, bullied—for inside information. I was offered things. Things like candy. Yes, half the take …
I usually have no problem sitting in judgment. Years ago I zapped the writer’s guilt of finishing every novel because someone had bled to write it. Now I give the first 50 pages my absolute attention. If not enthralled, I advance to the art of flipping.
Still, my quick fingers proved useless while reading Starry River of the Sky and Splendors and Glooms. I read every page, felt every dramatic pulse and closed the novels with Rendi and Madame Chang, Lizzie Rose and Parsefall embedded into the crevices of my mind.
Starry River drops readers into ancient China, yet its timeless theme of finding one’s self by returning to one’s roots will be understood by any video-game junkie living in, let’s say, Dallas. This junkie will be introduced to a world where people make lanterns from fireflies and linger at the dinner table to hear stories—for entertainment.
Splendors and Glooms drops readers into 1860 London, where the details of rich lives and poor lives so infused the narrative that buttered toast and strawberry jam enter the nostrils as surely as the sour stiffness of one’s only dress. Readers then step into the enchanting horror of icy Strachan’s Ghyll, where a puppet, a witch, two kids and a villain come together for a good vs. evil battle that rivals any video game. In this …
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