Active nonfiction books, a category of titles that help kids make and do things, are inspirational and interactive, and can aid with students' writing and cross-curricular learning.
Meet Collaboration Awards finalists Hillary Marshall and Brenda Hitchins of Washougal (WA) High School.
High school students transformed children's books into 3-D printed creations that could help visually impaired youth experience the stories.
Use these tools to engage students of every age in Hour of Code, planned for the week of December 7-13.
During the pandemic, social readers have lost outlets for discussing books, but we can encourage students to keep their reading momentum going with personal recommendations.
Educators deliver STEM lessons students can engage with from home.
Literacy is the business of librarians. Supporting coding using the pedagogy of maker education is part of our work.
Experimenting with fantasy, historical fiction, science fiction, or other genres, kids can write a new world that leaves COVID-19 behind—or address the pandemic head-on and go deep into emotions and experiences.
Whether conducting TEDx talks or using makerspaces to explore their passions, teens with the freedom to drive activities stay the most engaged.
We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing