This will appeal to fans of Blue Balliett's art-world mysteries.—
Katya Schapiro, Brooklyn Public LibraryTwelve-year-old Emily is an avid player of Book Scavenger, the hidden-book game masterminded by publishing legend Garrison Griswold. When her family moves to San Francisco, home of Griswold’s Bayside Press, she hopes it will position her favorably for the new game he’s about to launch. But then Griswold is mugged and left in a coma, and the book he was carrying—a new edition of the Edgar Allan Poe short story “The Gold-Bug”—is missing. At the site of the mugging, Emily and her new friend and fellow code-enthusiast James find the book and take it home, where, upon reading it, they discover typos in the text that spell out words: fort, wild, rat, home, open, belief. Emily and James start following the clues
Toddlers will enjoy this story of a hero and a helper.
Purchase for libraries looking to expand their solid graphic novel collections.
Readers of speculative fiction, whether teens or adults, should find much to enjoy in this collection.
A sweet and simple introduction to the challenges and rewards of sharing company.
A thriller of average quality, The Escape offers readers a slight twist to an otherwise predictable ending.
Gr 2–5—In the fourth installment of this delightful series, Bert the circus mouse accidentally gets carried away by a balloon, though his friends in Sir Sidney's Circus have no idea—they think he's hiding after an argument with sister Gert...
A sweet and appealing book that speaks of the need to confront one's fears in order to realize a dream.
Gr 1–3—Sophie Mouse lives in a sweet and whimsical world of adorably anthropomorphized woodland creatures...
45,523 articles