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Tonoharu

978-0-98010-233-8.
COPY ISBN
Gr 10 Up—Dan, a depressed and lonely American, is teaching English in Japan. He doesn't really know where he stands in a relationship with an American girl, Constance. After a confusing end to the evening after a Halloween party, he is even more despondent. He goes to work every day and feels laughed at by his students and spends his afternoons in a dump of an apartment with maybe an errand to the store. One day before Christmas, he receives a phone call from Constance asking him to join her at a local establishment. He agrees and is more confused when she arrives with the man she left the Halloween party with. The story continues with Dan continually confronting uncomfortable social situations and cultural differences, and it ends with hope of a third installment. The simple art features four panels per page in a palette of blue, black, and white, clearly identifying the mood of the story. As the foreigner, Dan appears much whiter then everyone else and never shows any facial emotion. While this story does a good job of representing a stranger in a strange land, it also accurately represents how outsiders may view the Japanese culture in this kind of setting. A graphic novel more suited for older audiences due to the language and a few sex scenes, this is an additional purchase for most YA collections.—Jessica Lorentz Smith, Bend Senior High School, OR
Having long been fascinated with Japanese culture, this reviewer would theoretically enjoy nothing more than a great graphic novel about an American living and working in Japan. Counting among the similarly themed nonfiction he's enjoyed are Karl Taro Greenfeld's , Andy Raskin's , and even Lisa Fineberg Cook's lightweight yet amusing . Unfortunately, Part 2 of does not deliver. Martinson's main character—an assistant ESL teacher working in Japan (just like the author)—is the prototypical indie comics hero: dry, expressionless, bemused, vaguely annoyed by everyone around him, and utterly lacking in even the tiniest drop of charisma. The dialog is often painfully stilted, and if you're looking for fascinating glimpses of Japanese visual culture, look elsewhere, because there are only sporadic examples. A Dilbert-esque sameness and lack of expressiveness bedevil the stylized cartoony characters. The art is so obsessively crosshatched that readers will have difficulty distinguishing among figures, buildings, décor, and all manner of inanimate objects, as in a scene depicting the protagonist's apartment filled with bottles, cans, and discarded detritus. Part 1 of was awarded a Xeric Grant, and understandably: the comic is competent and drawn with undeniable consistency. But its characterizations and artwork make it an acquired taste, maybe a fairly undesirable one, like squid-ink ice cream. Best suited for ages 16 and up who will like the coming-of-age/cultural alienation angle.—Robert Young, Charleston, SC
Having long been fascinated with Japanese culture, this reviewer would theoretically enjoy nothing more than a great graphic novel about an American living and working in Japan. Counting among the similarly themed nonfiction he's enjoyed are Karl Taro Greenfeld's Speed Tribes, Andy Raskin's The Ramen King and I, and even Lisa Fineberg Cook's lightweight yet amusing Japan Took the J.A.P. Out of Me. Unfortunately, Part 2 of Tonoharu does not deliver. Martinson's main character—an assistant ESL teacher working in Japan (just like the author)—is the prototypical indie comics hero: dry, expressionless, bemused, vaguely annoyed by everyone around him, and utterly lacking in even the tiniest drop of charisma. The dialog is often painfully stilted, and if you're looking for fascinating glimpses of Japanese visual culture, look elsewhere, because there are only sporadic examples. A Dilbert-esque sameness and lack of expressiveness bedevil the stylized cartoony characters. The art is so obsessively crosshatched that readers will have difficulty distinguishing among figures, buildings, décor, and all manner of inanimate objects, as in a scene depicting the protagonist's apartment filled with bottles, cans, and discarded detritus. Verdict Part 1 of Tonoharu was awarded a Xeric Grant, and understandably: the comic is competent and drawn with undeniable consistency. But its characterizations and artwork make it an acquired taste, maybe a fairly undesirable one, like squid-ink ice cream. Best suited for ages 16 and up who will like the coming-of-age/cultural alienation angle.—Robert Young, Charleston, SC

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