Library staff with an interest in programming for tweens will find a solid introduction to the process in this volume. Setting the stage with information on the developmental stages of 10- to 14-year-olds, this work opens with no-nonsense advice for providing programs that tweens will both attend and enjoy. An excellent chapter on icebreaker games demystifies the process of helping groups of tweens get to know one another. The bulk of the book is comprised of full program how-tos, including tips for advertising and pre-program prep, step-by-step program outlines, and reproducible elements for many of the programs. Some of the images are pixelated, but that does nothing to distract from all this resource has to offer.
VERDICT With 50 full program plans, this is a solid purchase for libraries with tween-focused staff looking to amp up selections for that age group.
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