Gr 7-Up This dystopian novel begins where "The Maze Runner"(Delacorte, 2009) ends. Thomas and the rest of the group's escape from the Maze and the horrifying creatures called Grievers has proven to be short-lived because WICKED, the group behind it all, has another trial in store for them. Sun flares have destroyed most of the Earth, and a virus called the Flare has ravaged its population. Infected people turn into zombies called Cranks that attack and eat one other. The kids are told that they have the Flare but if they succeed in surviving the second trial, they will be cured. With few supplies, they must travel across 100 miles of hot and scorched land within two weeks to reach a safe house to receive the cure. When Teresa, Thomas's best friend and the only girl in the group, disappears, and he loses the ability to communicate telepathically with her, he and the other guys determine to find her. As they trek across the barren desert encountering crazed Cranks, the teens' loyalty to one another and the group is tested. The fast-paced narrative and survival-of-the-fittest scenario is reminiscent of Suzanne Collins's "The Hunger Games"(Scholastic, 2008). Although these characters aren't quite as compelling and their made-up slang takes a little getting used to, each character's personality is distinct. The unresolved ending will leave readers impatiently waiting for the conclusion to the trilogy.-"Sharon Rawlins, New Jersey State Library, Trenton" Copyright 2010 Media Source Inc.
Thomas and the others (The Maze Runner) must undergo more of WICKED's trials on an Earth ravaged by solar flares and a terrifying epidemic. While struggling to survive, Thomas attempts to find the truth behind the ominous organization and his best friend's betrayal. The relentless string of obstacles grows tedious, but moments of narrative excitement will carry readers along.
Fans of The Maze Runner will find themselves captivated by the second, even darker, installment of the series. James Dashner introduces new, terrifying creatures, impossible-seeming challenges, and surprising twists. The characters’ constant life-or-death decisions will keep readers on the edge of their seats. Homegrown slang, such as “Crank,” “shuck-faced, ,” and “shank, ,” gives the dialogue verve and authenticity. While Thomas recovers memories of life before the Maze, some questions are answered even as the central mystery deepens.
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