Gr 5–8—Neil Andertol, 13, is an expert at video games, especially Chameleon, rumored to be a leaked military/flying simulator. While his eight-year-old sister competes at a karate tournament, Neil gets dropped off at his archenemy's house for the weekend. Unable to withstand the bullying from Tommy and his cronies, Neil heads home, only to be captured by the Air Force. Major Jones gathers him and 11 other kids who live vicariously through Chameleon. They embark on an important mission in which they will train to pilot real planes and locate a stolen jet. They soon find themselves on a remote island with a whopping dilemma. Harris, a frenzied video-game millionaire, has taken the plane in an attempt to steal the Chameleon's invisibility technology, the most advanced in the world. With the help of the island's natives, Neil and his friends use their video-gaming skills to thwart Harris's sinister plan. With a great variety of characters and their changable degrees of weirdness, the plot is well developed. Part action and part slapstick, the book will be savored by fans of video games and those interested in military aviation. However, reluctant readers might lose interest in the unusual occurrences of virtual ostrich racing and aviation lingo.—
Krista Welz, North Bergen High School, NJNeil, a.k.a. ManofNeil, is a superhero when it comes to playing video games. In real life, however, Neil is considered a loser, the target of the class bully. Things change when Neil is recruited for a top-secret mission and must join forces with other superstar gamers to save the world. Contemporary tweens will relate to this fast-paced, accessible adventure.
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