Gr 3–5—The Code Busters Club takes over Washington, DC! Cody, Quinn, Luke, and M.E. travel to the nation's capital with their class to see the sights. On the agenda is an exciting visit to the International Spy Museum. Everyone is thrilled at the prospect of encountering an institution dedicated to making and cracking codes. Along the way, they encounter someone sneaking around in the shadows, following them everywhere. Can it be an actual spy? As in the other volumes in this award-winning series, there are lines of dialogue in codes. Readers are encouraged to consult the keys in the back matter to crack the codes. The members of the club are racially and ethnically diverse. This is a great addition to any collection, especially libraries and schools focusing on STEM activities.
The Code Busters--Cody, Luke, Quinn, and M.E.--are psyched for their class trip to Washington, DC, to visit the International Spy Museum and take part in a city-landmark clue hunt. But the trip is derailed when nasty classmate Matt goes missing. The interactive puzzles throughout the text (solutions appended) add interest and help pace the light mystery.
Be the first reader to comment.
Comment Policy:
Comment should not be empty !!!