PreS-Gr 3—Nordling's career in comics and Zick's work in film animation are evident in this collaboration. Presented in sequential and inset panels, the narrative unfolds primarily through wordless images. The Bramble is both a gateway to another world and a mysterious, but benevolent, phenomenon. As the story begins, Cameron is playing tag when a bigger boy taps him and leads away the other kids. As the protagonist broods, the Bramble grows into a massive wall. Out pops a pint-size creature sporting four arms, two legs, and an amulet that it drops on the ground. After Cameron seizes the necklace and follows it, sepia tones turn to blue, and the otherworldly calm is interrupted by a rush of purple beings fleeing a
Fantasia-like wave. The hero is lifted into a tree by his new friend and then taken to a campfire ceremony that involves cavorting and howling at the Moon. When the menacing wave returns, the boy confronts and tags it, an action that seems to empower him for the final game back in the real world. Readers will be drawn in by the cover depicting the youngster peeking into the Bramble and will be amused by the reverse scene on the back. A limited palette illustrates mood and setting. Close reading will untangle the feel-good story line.—
Wendy Lukehart, District of Columbia Public Library
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