Gr 2-4–Escandell presents readers with 23 mysteries that can all be solved using either logic or a bit of imagination. Each scenario is different, but enough clues and background are given so that readers can determine the answer for each mystery (the solutions are also hidden behind convenient cards). The text is legible and works with the detailed, comic, zany illustrations to highlight pertinent clues and flesh out each scenario. There is some blood drawn in a few of the illustrations, but the artwork is not violent. The book can also double as a game, with a point system and rules to play in larger groups, in teams, or alone. Escandell has created a book that is like playing the board game Clue; it’s fun, confounding, and full of twists and turns—and is a great mystery to solve no matter how young or old readers are.
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