Gr 6–8—This series combines introductory material such as history and analysis with a good breakdown of the steps involved in planning, process, and evaluation of creative projects. Generous design with lots of white space, lists, sidebars, and pictures make reading a breeze. However, most kids interested in these subjects will be impatient with the six to 12 pages of front matter, which includes superfluous discussion of the motivations of makers. With only three projects per volume, students may be disappointed. The projects themselves are notably low-tech, including a robot hand made of cardboard and straws. These are regular craft books updated by using variations of the word "maker" as often as possible.
VERDICT Libraries invested in maker culture may want to save their budget dollars for books that cover coding and tool use.
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