FICTION

Go: A Kidd's Guide to Graphic Design

160p. chron. illus. photos. reprods. Workman. Oct. 2013. Tr $17.95. ISBN 978-0-7611-7219-2.
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RedReviewStarGr 5 Up—In this general introduction, Kidd informs readers that virtually everything is a product of a designer's imagination, and that graphic design, or "visual communication," has been around for hundreds of years in one form or another. He includes some splendid historical examples as proof. Peppered throughout are numerous samples of the author's own and other talented artists' fascinating and quirky work. Kidd's folksy, conversational tone, in which he speaks directly to readers, is appealing. Readers will also appreciate the respect he shows for their individuality and inherent talent. Most welcome will be the 10 thought-provoking, fun projects that allow students the opportunity to use the lessons learned herein to communicate effectively through typography, color, visual imagery, and so on. This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal.—Carol Goldman, Queens Library, NY
Here's a book that starts on the front cover and uses every bit of space to make its point. From the word "Go" in a red stop-sign shape, Kidd makes graphic design immediate and accessible to middle schoolers and up (including adults) by posing questions and answering them in engaging ways. While the author is no stranger to self-promotion, using his own designs and photos of himself as examples, what could seem self-serving is instead imbued with Kidd's enthusiasm for his subject. He wants to make design personal for every reader. The first four chapters--"Form," "Typography," "Content," "Concept"--tackle such essentials as serif and sans serif type, frequent mistakes (e.g., low dpi resulting in poor image quality), and advanced ideas including "visual flavor." The final chapter, "10 Design Projects," presents projects of increasing complexity with lots of room for self-expression; the final one is simply a suggestion to create an original project and post it at a given Tumblr address. The book's inside back cover provides resources including websites, museums, and design organizations. lolly robinson

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