Gr 5–8—An adventure into the historical sinking of the
Titanic that is distinguished through lively art and playful interactive elements. The adventure begins as readers decide how they will travel: as a passenger, a crew member, or a stowaway. The excitement continues as they complete "quick challenges," which require readers to cut, draw, decode, and much more. Each activity leads to more choices and new destinations entwined in the real history of the Titanic. Even the most reluctant of readers is likely to be pulled into this gamelike book as they are enticed to draw and personalize the story. In a school library setting, though, this may prove problematic, as the book cannot be reused once a reader engages in the drawing and cutting activities.
VERDICT A truly engaging format for historical adventurers of all ages. Though not made for circulating library collections, this is ideal as a gift or for potential use in after school activities (multiple copies would be necessary).
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