FICTION

Erebos

It's a Game. It Watches You
Erebos: It's a Game. It Watches You. tr. from German. 436p. Annick. 2012. Tr $29.95. ISBN 978-1-55451-373-4; pap. $19.95. ISBN 978-1-55451-372-7.
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Gr 8 Up—Students at Nick's London high school are behaving strangely. They look exhausted, pass strange packages to one another, and maintain a general air of mystery. The 16-year-old is dying to know their secret, and soon enough he does: they are all immersed in a multiplayer virtual-reality video game called Erebos. Its rules are not unlike those of Fight Club: you do not talk about it outside of the game itself; if you do, you will be kicked out for good. So when Erebos begins to make strange demands on its players, asking them to carry out violent acts in real life, the addicted players generally do as they are told without speaking to one another about their actions. Even though Nick becomes as absorbed in the world of Erebos as other players in his school, he eventually realizes how dangerous it is and that he must help stop it. Descriptions of the in-game action are exciting, but the ending, when the mystery of the game's genesis is solved, is a letdown. This book has some wooden dialogue and forced-sounding slang, both of which are likely issues with the translation. Nonetheless, it's a solid purchase where gaming is popular—in other words, most libraries.—Hayden Bass, Seattle Public Library, WA
In this German import, a mysterious new video game becomes all the rage at Nick's London high school. The game seems to have a mind of its own, directing players to accomplish quests in both the virtual and the real world. The plot is thrilling and suspenseful, and the depiction of gaming raises a host of provocative questions about its prevalence in popular culture.
A mysterious new video game has become all the rage at Nick's London high school. At first Nick is puzzled by the strange obsessive behavior of the players, but then he gets his own copy of Erebos and quickly falls under its spell. The game seems to have a mind of its own, directing players to accomplish quests in both the virtual world and the real world. Nick's tasks range from the benign (taking a classmate on a date) to the bizarre (photographing strangers), but when he is ordered to poison a suspicious teacher, he fumbles the assignment and is permanently kicked out of the game. Released from the addictive nature of Erebos, Nick works with others to investigate the true nature of the game and bring about its demise. While the plot is thrilling and suspenseful, the pacing is sometimes slow. Nevertheless, the depiction of gaming raises a host of provocative questions about its prevalence in popular culture, and the book will likely appeal to fans of Cory Doctorow (Little Brother, rev. 7/08; For the Win, rev. 5/10) and Conor Kostick (Epic; Saga, rev. 7/08; Edda). jonathan hunt

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