Gr 5–8—Set in a fantasy world in which medieval-style troupes of traveling players and theological inquisitors meld with the emotional disengagement frequently found in futuristic dystopias, this is the story of a rebel. Keara, like all children, has a "darkbeast," a small talking animal to whom she is intimately connected and who takes on the burden of her negative emotions and traits. At the age of 12, each child has to ceremoniously kill her darkbeast as she enters adulthood, supposedly freed of negative thoughts and feelings. Keara refuses to kill Caw, her raven whom she loves, and runs away with him to join a troupe of traveling players. As they travel the countryside, it becomes increasingly difficult for Keara to continue to play the part of a child, and the danger increases when the troupe encounters Inquisitors, whose role it is to ensure that all members of the society follow the rules with regard to the gods. Keara is a likable protagonist and her friends among the players are clearly drawn. The twist at the climax situates Keara's story in the context of a broader social struggle and leaves it open for a sequel. Her story may be enjoyed by fans of Jeanne DuPrau's "Books of Ember" series (Random) and those who enjoy somewhat quieter adventure stories set in other worlds.Sue Giffard, Ethical Culture Fieldston School, New York City
In Duodecia, every child under the age of twelve has a darkbeast, a creature who takes the child’s faults -- anger, jealousy, pride -- on themselves. Most children can’t stand the toads, snakes, bats, etc., that relieve them of their negative emotions, but Keara loves her raven Caw so much so that she refuses to kill him on her twelfth name day, as custom demands. In fear of the Primate’s Inquisitors, she runs away with Caw and joins the Travelers, a band of migratory thespians. Keara passionately wants to help them win the year-end dramatic competition performed for the Primate, but will the Inquisitors find out about her and Caw first? Carefully chosen images and rich language set the tone for Keyes’s unique society, ably sketched through references to familiar customs and proprieties whose meaning can be intuited by readers. Choices made by the well-rounded characters credibly advance the story’s action, and a surprise revelation at the end opens the door to sequels. In addition, questions raised by the concept of darkbeasts -- what role do our dark sides play in creativity? how much of our childhood should we be asked to sacrifice in order to grow up? -- will leave readers mulling thoughtfully long after the book is closed. anita l. burkam
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