High schooler Zack Lightman is staring out of the window during class one day and sees what appears to be a Glaive fighter, an alien ship from his favorite video game, Armada. Zack isn't imagining things. The aliens are real, they are on the attack, and it's up to the gamers of the world to save humanity. While some plot elements are unsurprising, Cline has created a fast-paced story with so much excitement and drama that readers will be happy to go along for the ride. Readers learn that some popular conspiracy theories are true: video games really have been used to train people to defend the Earth against aliens, with the leaderboards used to find the best fighters; science fiction movies and television shows have been funded by the government with the intention of getting the general population used to the idea that aliens do exist; and the world's most famous scientists, including Stephen Hawking, Neil deGrasse Tyson, and Carl Sagan, have all had a hand in it. This compelling story is made even richer through different perspectives brought by the diverse group of elite gamers tasked with leading the fight. Fans of the author's
Ready Player One (Crown, 2011) will not be disappointed.
VERDICT Although this is a great book for teen gamers, Cline's sophomore effort with young protagonists and questions about alien civilizations and government secrets will also appeal to fans of science fiction and conspiracy theories.
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