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Gr 4–7—Young gamers who wonder what's inside their Xboxes or how those dramatic graphics are created will come away from these satisfying volumes with plenty of facts...
Gr 4–6—An improvement over Capstone's gimmicky "LOL Physical Science" series, these surveys of physical forces and phenomena combine straightforward, nontechnical explanations with well-designed graphics and murky but generally revealing photographs...
Gr 2–4—Avoiding more controversial bodily features-or, in the case of Bladder, leaning toward abstraction in both text and illustrations-these bland introductions provide simple explanations of what selected anatomical components are made of and their functions...
Gr 1–2—Suggesting at best only quick visits, these lighthearted excursions send a diverse cast of young explorers to various solar-system locales to check out landforms, the uniformly hostile atmospheric conditions, and such other features of note as Jupiter's Galilean moons ("the big kahunas")...
Gr 3–5—Blending specific information with dramatic storytelling, these accounts of some of the world's most ambitious construction projects all capture a sense of their awesome scale...
Gr 5–7—Each of these multipurpose volumes opens with an example of a generic accident or incident, then goes on to present evidence gathered by investigators-with explanations of the scientific principles and procedures employed to understand it-and invitations to readers to sift the clues, make the calculations, and draw conclusions for themselves...
Gr 2–4—Max Axiom, super scientist and Laurence Fishburne lookalike, returns to explain more modern-tech wonders in this fresh set of graphic novel-style episodes...