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Gr 2–5—Mixing no-brainers such as "Could you survive if you jumped up just before a falling elevator hit the ground?" (No) with such compelling enquiries as "Why is snow white?" and the prize-worthy "Do plants poop?" this set of science Q & A's offers nontechnical but specific and clearly reasoned explanations for a wide range of common and uncommon natural phenomena...
Gr 6–9—These utilitarian surveys offer relatively extended but nontechnical accounts of our developing understanding of various physical maladies and the most effective ways to treat them...
Gr 4–7—Young gamers who wonder what's inside their Xboxes or how those dramatic graphics are created will come away from these satisfying volumes with plenty of facts...
Gr 1–2—Suggesting at best only quick visits, these lighthearted excursions send a diverse cast of young explorers to various solar-system locales to check out landforms, the uniformly hostile atmospheric conditions, and such other features of note as Jupiter's Galilean moons ("the big kahunas")...
Gr 3–5—Blending specific information with dramatic storytelling, these accounts of some of the world's most ambitious construction projects all capture a sense of their awesome scale...
Gr 5–7—Each of these multipurpose volumes opens with an example of a generic accident or incident, then goes on to present evidence gathered by investigators-with explanations of the scientific principles and procedures employed to understand it-and invitations to readers to sift the clues, make the calculations, and draw conclusions for themselves...
Gr 2–4—Max Axiom, super scientist and Laurence Fishburne lookalike, returns to explain more modern-tech wonders in this fresh set of graphic novel-style episodes...