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Gr 6–9—It's not a leap to assume that most kids and teens today have interacted with some kind of software on a computer, tablet, phone, or video game...
Gr 5–8—The history, present, and future of innovation in four STEAM (science, technology, engineering, arts, and math) careers are explored in this engaging series...
Gr 8 Up—The increasing need for young professionals in STEM (science, technology, engineering, and math) fields means that strong academic foundations in high school are important...