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Let Teens Take Charge of STEM Learning

Planning Ahead: 9 Ways To Drive Teen Turnout at Your Library—and 4 Ways To Lose their Attention

LEGO Masters, Bluey, Wild Kratts, & Toy Story 4: Quarantine Read-Alikes for High-Interest Streaming Shows

Homeschooling Families Tap into Library Services, from Storytime to Science Equipment

High Schoolers Collaborate with Public Library Makerspace on Authentic Projects for Visually-Impaired Students

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Hip-Hop EDU: Use Music To Spark Students' Creativity and Learning

Edgar Allan Poe Enters the Makerspace for a Gothic STREAM Collaboration

Creating Makerspaces for All: Lessons From the Experts

Six Programming Takeaways from AASL '19

Learning from Other Libraries Is Powerful Professional Development

Colorado Teens Use Makerspace To Create Accessible Board Games

Vocation Spots: Library Makerspaces Can Propel Teens Toward Career and Technical Education

Missouri Libraries Offer Maker Camp Tailored for Families. Here's What They Recommend.

Makey Makey Creators Announce GameBender, A New Game System

Tech Leaders: STEM & STEAM Dreamers

A Student-Run Black History Month Celebration

Holiday Hacks: Makerspace Crafts

Tweens and Tech: Engaging Kids With Litcraft, Digital Dancing, and Gamification

Tweens Love These Libraries

MERGE Cube and Goggles | SLJ Tech Review

Turn an Old Book into a Pumpkin in 10 Easy Steps

Eight Project-Based Learning Activities for Your School Library

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Video: Toy Take-Apart with Kristin Fontichiaro and Ben Rearick

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