REFERENCE
Muslims and American Popular Culture: Entertainment and Digital Culture; Print Culture and Identity
OMIDVAR, Iraj & , eds. 2 vol. 435p. index. notes. Praeger. Feb. 2015. Tr $131. ISBN 9780313379628; ebk. $131. ISBN 9780313379635. LC 2013024321.
COPY ISBN
Gr 12 Up—Offering a wide range of information without sacrificing depth, this set examines the ways that Islam and Muslims are depicted in American pop culture. The first volume tackles the entertainment industry, addressing comedy and theater, television, film, popular fiction and poetry, music, and digital culture. The second volume deals with print material and identity in Islam, covering black Muslims, journalism and digital media, societal trends and issues, Islamic-influenced architecture, and memoirs. Chapters are comprised of essays written by a variety of professionals—academics, librarians, grad students, and a couple of ethnomusicologists, all of whom bear impressive, relevant credentials. Many of the essays tie in with 21st-century mainstream news items, such as how the events of September 11, 2001, affected the American perspective of the Muslim faith ("'There's Nothing Funny About Your People': Muslim-American Humor in the Post-9/11 World") and the furor over UNC-Chapel Hill students being required to read the Qur'an ("Reading the Qur'an in College: the Chapel Hill Tempest"). Some essays take on subjects that relate to a specialized field of interest ("The Influence of Muslims and Islam in Science Fiction, Fantasy, and Comics" and "Mosques in Minnesota"). The scholarly writing style and the presumption that readers have a solid understanding of major historical and current events make this unique set too advanced for most high schools but ideal for colleges and universities. Illuminating and timely.—Jennifer Prince, Buncombe County Public Libraries, NC

Be the first reader to comment.

Comment Policy:
  • Be respectful, and do not attack the author, people mentioned in the article, or other commenters. Take on the idea, not the messenger.
  • Don't use obscene, profane, or vulgar language.
  • Stay on point. Comments that stray from the topic at hand may be deleted.
  • Comments may be republished in print, online, or other forms of media.
  • If you see something objectionable, please let us know. Once a comment has been flagged, a staff member will investigate.


RELATED 

TOP STORIES

LIBRARY EDUCATION

Kids are using VR to explore worlds and create new ones

COMMUNITY FORM

Kids are using VR to explore worlds and create new ones

COLLECTION DEVELOPMENT

Kids are using VR to explore worlds and create new ones

Get connected. Join our global community of more than 200,000 librarians and educators.