February 23, 2018

The Advocate's Toolbox

The Year in SLJ Covers | 2017

It’s been quite a year. Here’s how we covered it in School Library Journal.

Top Tools for Computer Science Learning, AR/VR, and Game Design

Four tech experts recommend a selection of websites and applications.

This article was published in School Library Journal's December 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Virtually There: Kids are using VR to explore worlds and create new ones

These educators are embracing virtual reality as a new tool for student engagement, collaboration, and content creation.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Students Create VR Field Trips in Charlottesville, VA

Middle schoolers turned their lens on the Jefferson School in Keswick, VA—one of two segregated one-room schoolhouses built in the 1920s.

33 Winning Back-to-School Ideas

From VR and mystery parties to STEAM projects and life-skills programs, these initiatives ignite curiosity.

This article was published in School Library Journal's August 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

The Educational Potential of Augmented Reality

Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

Test-Driving Google Arts & Culture | SLJ Review

Google Arts & Culture offers virtual tours and a wealth of multimedia content related to art and museum and historic locations around the world. Carli Spina reviews the learning potential.

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.