A new report addresses the potential impact of virtual reality on kids’ cognitive, social, and physical well-being.
VR Use Should be Minutes, Not Hours. New Study on Kids and Virtual Reality Advises Parents, Educators.
Top Tools for Computer Science Learning, AR/VR, and Game Design
Four tech experts recommend a selection of websites and applications.
This article was published in School Library Journal's December 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.
Virtually There: Kids are using VR to explore worlds and create new ones
These educators are embracing virtual reality as a new tool for student engagement, collaboration, and content creation.
This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.
Students Create VR Field Trips in Charlottesville, VA
Middle schoolers turned their lens on the Jefferson School in Keswick, VA—one of two segregated one-room schoolhouses built in the 1920s.
33 Winning Back-to-School Ideas
From VR and mystery parties to STEAM projects and life-skills programs, these initiatives ignite curiosity.
This article was published in School Library Journal's August 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.
The Educational Potential of Augmented Reality
Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.
Test-Driving Google Arts & Culture | SLJ Review
Google Arts & Culture offers virtual tours and a wealth of multimedia content related to art and museum and historic locations around the world. Carli Spina reviews the learning potential.
VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways
Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.