April 19, 2018

The Advocate's Toolbox

A Lively Database Instruction Game Gets an Upgrade with Digital Badges

A high school librarian improves her popular Search App Smackdown! challenge with badges and breakouts.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary, the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience. However, at each level—middle […]

The Next Level: Student-Designed Games

When kids design games, it can strengthen academic concepts—and build new skills.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Kids Create Video Games with Bloxels, no Coding Required | SLJ Review

Bloxels pairs an app with a physical board to give students the tools they need to create their own arcade-style video games.

This article was published in School Library Journal's May 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Game Changers: Books Based on Video Games

Novels, graphic novels, and comics drawn from video games and their characters have broad appeal.

This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

The Surprising Impact of Brain Games on Learning

Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.

All About Escape Rooms

Can you find the missing scientist? Travel back in time to ancient Egypt? Escape room games use problem-solving skills to boost curriculum—and they’re fun. Play one here.

Pure Escapism | Programs That Pop

What do you do with an old storage room? With the help of a grant, around 40 kids, four months, and a lot of hard work and creativity, the Morton-James Public Library was able to transform a nondescript storage area into a real-life immersive puzzle game—­Nebraska City’s first escape room (and the first escape room in the world built by kids, as far as we can tell).

Pure Escapism | Programs That Pop

What do you do with an old storage room? With the help of a grant, around 40 kids, four months, and a lot of hard work and creativity, the Morton-James Public Library was able to transform a nondescript storage area into a real-life immersive puzzle game—­Nebraska City’s first escape room (and the first escape room in the world built by kids, as far as we can tell).

Scholastic to Launch New Multi-platform Series Led by Scott Westerfeld

Bestselling author of the “Uglies” series to lead a new series that spans across multiple books and an interactive gaming environment.

ICivics Upgrades “Win the White House” Game

A popular, interactive, and nonpartisan game that engages kids in the electoral process has been revamped.

Steampunk, SLIME, and Game Design: Lead the Change Fast-Learning Sessions

Three rapid-fire presentations on steampunk making, organizing a regional maker expo, and digital game design wrapped up our Lead the Change Maker Workshop.

Goodbye, Boring Database Instruction. Hello, Search App Smackdown!

How a high school librarian turned turn “uncool” database lessons into a fun, challenging, and competitive game.

This article was published in School Library Journal's March 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

Twenty-Five Vlogs for Teens (and Teen Librarians)

Librarian and blogger Molly Wetta presents 25 notable channels and vlog series—covering categories such as gaming, beauty, and science and technology, and more—that may be of interest to teens.

Fantasy Geopolitics

Developed by Minnesota high school social studies teacher Eric Nelson, Fantasy Geopolitics is an easy, fun and social way to get learners thinking about our flattened world.  Nelson began the game in 2009 as a strategy to engage his own students at North Lakes Charter School. Leveraging the popularity and competition of fantasy sports, this […]

Bring International Games Day to Your Library on November 21

International Games Day (November 21) gives participating libraries a chance to raise awareness about gaming in libraries, engage with their students and patrons in a different way, and bring together gamers from across their community.

Game on! Gaming at the Library | SummerTeen 2015

Looking to incorporate games in your library’s programming and collections? A panel of librarians shared ideas and best practices on the topic during the first ever teen services track of SLJ’s SummerTeen all-day virtual event on August 13.

Play-Based Learning for Teens, Via Board Games

The maker movement has shown the efficacy and potential for play-based learning at higher grade levels. Chris Harris posits that an incredibly successful way to implement play-based learning in K–12 content areas is through games.

Game Design-Based Lessons can Help Shrink the Digital Divide, Says Study

Daily technology-based lessons, specifically those around game design that are taken for school credit, can help bridge the digital divide among students—particularly that between boys and girls, according to a new study.

Common Sense Education Launches Choose-Your-Own-Adventure Gaming Platform

Digital Compass, a choose-your-own-adventure gaming platform, aims to teach middle school students about the opportunities and pitfalls of the digital world.