December 15, 2017

The Advocate's Toolbox
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School Libraries Are Evolving and Expanding with Ebooks

Every district and school is unique. Each faces unique challenges, strives to serve their students’ unique needs and have access to unique sets of resources.

I’ve Got Cardboard and a Sphero. Now What?

Bowling, Skee-Ball, ramp parks, and more, Alisha Wilson, SLJ‘s 2017 Maker Hero, provides activity suggestions for Sphero and Ollie in the library.

Library of Congress introduces three new apps (and a reminder of some older goodies)

Just a couple of weeks ago, the Library of Congress announced the launch of three new apps for Web and mobile, developed by educational organizations that were supported by an LOC grant for app development. The new interactive applications focus on citizenship, civic engagement, and exploration with primary sources. Lee Ann Potter, director of Educational Outreach […]

Top 10 Apps 2017

Gaming apps reign this year—incorporating logic, spatial awareness, and strategy skills into the mix.

This article was published in School Library Journal's December 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Top Tools for Computer Science Learning, AR/VR, and Game Design

Four tech experts recommend a selection of websites and applications.

This article was published in School Library Journal's December 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

For Budding Coders, the Micro:bit Promises to Grow with a Learner’s Skill Level | Tech Review

SLJ reviews the micro:bit, a codable computer you can put in your pocket.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

iSL (Internet Second Language) Collective

The Internet Second Language Collective or iSLCollective.com is a fine example of an online community of practice that will be an immediate and indispensable hit with your ESL/ELL and perhaps many other of your classroom teacher partners and coaches.  The English section of the site is now well over one million ESL/EFL language teachers strong.  The site […]

How To Become a Copyright Expert

Creative Commons certificates and workshops for librarians, educators, and government workers will impart mastery on a variety of copyright issues.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

The Next Level: Student-Designed Games

When kids design games, it can strengthen academic concepts—and build new skills.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

AASL 17: Starring Standards

Include, inquire, collaborate, curate, explore, and engage. Those six commitments of the new AASL National School Librarian standards resonated throughout the conference weekend.

Choosing Kindness Online | Tips & Tools

Tips and tools to create a culture of kindness online.

Sim Cell by Touch Press | Touch and Go

A new app from Touch Press puts students inside a cell on a mission.

A DIY Computer, plus Minecraft: The Piper Computer Kit teaches perseverance as well as engineering

“Constructing a Piper Computer Kit is a memorable STEM learning experience that builds in problem-solving and technical skills,” writes Addie Matteson in SLJ’s review.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Can’t Make It to the AASL National Conference? Be a #NOTATAASL Virtual Attendee!

This past summer I could not make it to ISTE. Because of the efforts of the #notatISTE crew, I felt intimately connected to the conference. The same opportunity will be available for AASL National Conference this coming week. (The following post by Jane Lofton is cross-posted from the KnowledgeQuest blog with permission.) From Jane: I feel […]

Using Snapchat to Engage Teens at the Library

If you want to engage the teen patrons, go where the teens are. And the teens are on Snapchat. I’ve had this vision in my head of the perfect library Snapchat account since my first job in a teen department. A teen would register for an event that sounded awesome. In the middle of school, […]

Just In Time for Día de los Muertos: The “Little Skeletons” | Touch and Go

Delightful animations and lively music will make this holiday and concept app a favorite all year round.

Fostering Good Citizens, Online and Off

Strategies for teaching digital citizenship skills to students.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Fiete Cars & Sports: Way To Go! | Touch and Go

The playful, skill-building “Fiete” apps from Ahoiii Entertainment are ever popular with children. The latest just picked up an award at the Frankfurt Book Fair.

Thinkrolls: Kings and Queens | Touch and Go

A new app injects logic and physics into an engaging game filled with more than a touch of fantasy.

MakerSpace Mondays: The Silhouette Cameo – a review

This past week TLTer Robin Willis came and spent the week with me and visited my library (The Public Library of Mount Vernon and Knox County, Ohio) and the Teen MakerSpace. Her visit coincided with the exploration and evaluation of a Silhouette Cameo 3 machine which we are considering for the Teen MakerSpace. Here’s what […]