Collaboration, followed by “close looking,” led to discovery—and a few career ideas—for a group of seventh and eighth graders.
This article was published in School Library Journal's December 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.
This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.
Where’s Pikachu? How libraries are connecting with patrons over this wildly popular new virtual treasure hunt that uses geolocation—and why the game raises privacy concerns.
Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.
The online college tour can be a very important experience, influencing what might be the first critical decision a young adult makes. Virtual tours of colleges and universities have been around since the beginning of the Web. They were later enriched as multimedia experiences. The game has changed. The new tours are significantly more immersive, revealing and […]