If you’ve played enough well-designed games, you know that they provide immediate feedback, are constantly challenging, promote learning by doing, and reframe failure as iteration. As most teachers already know, these are core principles of good teaching. This is a powerful relationship. When we make it explicit, and design from it, we see students engaged in playful, studious, and deep learning.
In 2009, the Institute of Play, a not-for-profit design studio founded by a group of game designers, [...]