September 17, 2013

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Quest to Learn: A collaborative effort to design engaging game-like learning environments | Gaming Life

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If you’ve played enough well-designed games, you know that they provide immediate feedback, are constantly challenging, promote learning by doing, and reframe failure as iteration. As most teachers already know, these are core principles of good teaching. This is a powerful relationship. When we make it explicit, and design from it, we see students engaged in playful, studious, and deep learning.

In 2009, the Institute of Play, a not-for-profit design studio founded by a group of game designers, [...]

International Games Day @ your library

International Games Day

The American Library Association (ALA) is coordinating the annual International Games Day @ your library (IGD12) for Saturday, November 3, 2012. It is estimated that more than one thousand libraries around the world will showcase gaming programs and services in support of IGD12. This year marks the 5th annual event. In 2011, over 27,700 people played games at more than 1,400 libraries across the U.S. and in other countries.

Get Kids Designing with Student-Created Games | The Gaming Life

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Over the last five years, as the gaming and library technology specialist for the Genesee Valley Educational Partnership, an educational services agency that supports the libraries of 22 small, rural districts in western New York state, I’ve helped develop a gaming program that enables teachers, in collaboration with myself and the school librarian, to integrate non-digital game resources into their classroom curriculum.