February 20, 2018

The Advocate's Toolbox

iSL (Internet Second Language) Collective

The Internet Second Language Collective or iSLCollective.com is a fine example of an online community of practice that will be an immediate and indispensable hit with your ESL/ELL and perhaps many other of your classroom teacher partners and coaches.  The English section of the site is now well over one million ESL/EFL language teachers strong.  The site […]

How To Become a Copyright Expert

Creative Commons certificates and workshops for librarians, educators, and government workers will impart mastery on a variety of copyright issues.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

The Next Level: Student-Designed Games

When kids design games, it can strengthen academic concepts—and build new skills.

This article was published in School Library Journal's November 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

AASL 17: Starring Standards

Include, inquire, collaborate, curate, explore, and engage. Those six commitments of the new AASL National School Librarian standards resonated throughout the conference weekend.

Choosing Kindness Online | Tips & Tools

Tips and tools to create a culture of kindness online.

Sim Cell by Touch Press | Touch and Go

A new app from Touch Press puts students inside a cell on a mission.

A DIY Computer, plus Minecraft: The Piper Computer Kit teaches perseverance as well as engineering

“Constructing a Piper Computer Kit is a memorable STEM learning experience that builds in problem-solving and technical skills,” writes Addie Matteson in SLJ’s review.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Can’t Make It to the AASL National Conference? Be a #NOTATAASL Virtual Attendee!

This past summer I could not make it to ISTE. Because of the efforts of the #notatISTE crew, I felt intimately connected to the conference. The same opportunity will be available for AASL National Conference this coming week. (The following post by Jane Lofton is cross-posted from the KnowledgeQuest blog with permission.) From Jane: I feel […]

Using Snapchat to Engage Teens at the Library

If you want to engage the teen patrons, go where the teens are. And the teens are on Snapchat. I’ve had this vision in my head of the perfect library Snapchat account since my first job in a teen department. A teen would register for an event that sounded awesome. In the middle of school, […]

Just In Time for Día de los Muertos: The “Little Skeletons” | Touch and Go

Delightful animations and lively music will make this holiday and concept app a favorite all year round.

Fostering Good Citizens, Online and Off

Strategies for teaching digital citizenship skills to students.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Fiete Cars & Sports: Way To Go! | Touch and Go

The playful, skill-building “Fiete” apps from Ahoiii Entertainment are ever popular with children. The latest just picked up an award at the Frankfurt Book Fair.

Thinkrolls: Kings and Queens | Touch and Go

A new app injects logic and physics into an engaging game filled with more than a touch of fantasy.

MakerSpace Mondays: The Silhouette Cameo – a review

This past week TLTer Robin Willis came and spent the week with me and visited my library (The Public Library of Mount Vernon and Knox County, Ohio) and the Teen MakerSpace. Her visit coincided with the exploration and evaluation of a Silhouette Cameo 3 machine which we are considering for the Teen MakerSpace. Here’s what […]

TPiB: Ollie Robot Challenges for Teens by Michelle Biwer

At my library we have a few Ollie robots and the SpheroEdu app which controls the robots installed on our programming iPads. I purchased the Ollie robots for a few reasons: Special tires so robots can also be used for fun, outdoor programming Move up to 14 mph, much more impressive to most teens these […]

Riders’ Advisory: Bike-related programs expand in libraries

Library bike programs can be as simple as storing a tire pump on-site and loaning bicycle locks—or as complex as loaning out bikes.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Want To Build a Great Maker Space? Plan Before You Play, Say Experts.

Got the maker bug but don’t know where to start? Check with the very people you hope to entice: your students. Panelists Laura Fleming, Tamiko Brown, and David Jakes offered their advice in the webcast “Build a Great Makerspace.”

Drawnimal, Miximal, and Loopimal: A Trio of Skill-Building Apps | Touch and Go

A set of pre-literacy concept apps that has much to offer adults seeking entertaining ways to engage young learners.

Virtually There: Kids are using VR to explore worlds and create new ones

These educators are embracing virtual reality as a new tool for student engagement, collaboration, and content creation.

This article was published in School Library Journal's October 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Students Create VR Field Trips in Charlottesville, VA

Middle schoolers turned their lens on the Jefferson School in Keswick, VA—one of two segregated one-room schoolhouses built in the 1920s.