From the depths of the oceans to black holes in space, and from the largest animal on earth, the blue whale, to one of the smallest organisms, a virus, publishers have left no stone unturned in the pursuit of bringing kids into the STEM fold.
Use these tools to engage students of every age in Hour of Code, planned for the week of December 7-13.
Innovative ways to use technology to keep students engaged and on track during the pandemic.
Have you ever wondered what it would be like to travel back in time to witness the birth of the universe? Or traverse the depths of the ocean for a close encounter with a great white shark? Now, you can—and all from the comfort of your own home.
The survey showed school librarians using creative approaches to deliver superior library services, leading on tech innovation, collaborating with colleagues, and strengthening relationships with students.
Remote learning—and finding a new book—is more fun as educators get creative and add a personal flair with their Bitmoji libraries and classrooms.
Help smooth the path from in-person to online making.
A panel of school librarians talks about creative and effective ways to use virtual meeting tools with students as remote learning continues.
Target, Seattle Public Schools, and the Free Library of Philadelphia have something in common. All have been sued for having websites or digital tools that fail federal accessibility standards for individuals with disabilities. Knowing the rules of 508 compliance is important for school librarians, who are often responsible for tech, including maintaining website content.
More than 1,000 librarians responded to School Library Journal's survey, offering insight into the profession during remote learning forced by the novel coronavirus pandemic. Here is the full report on our findings.
For school librarians planning for a return to in-school programming, peers share their AR/VR programming, mistakes made along the way, and the best way to incorporate the mixed reality edtech into the library and classroom.
Focusing on what kids can access without broadband and where they congregate online, school districts strive to engage all students.
Schools and libraries closed due to the COVID-19 outbreak may open Wi-Fi networks for use by the general public without jeopardizing E-rate funding.
The relatively low-priced subscription service offers an opportunity to try out a large selection of newly released titles.
Educators offer resources, information to protect staff and students from illness and xenophobic attacks, as CDC recommends schools create an online option in the event of closures.
The discussions in the spring set of free, one-hour professional development programs will tackle serving striving readers, information inequity, and news literacy.
Nine tech-forward librarians name their favorite digital tools.
The latest in the developer's transportation series provides templates for viewers to get their app designs rolling.
The best go beyond challenging to engage players on a number of levels: through distinct but readable design, evolving mechanics or difficulty, and repetitive but soothing soundtracks.
When I decided to incorporate more tech in the library, it made sense to connect it to my Read Woke initiative.
After receiving requests from parents, Osmo has created an educational game for children age 3-5 that seamlessly weaves digital and physical play.
Now in its 15th year, the Summit will also include a tech playground and author panel. Breakout sessions will cover technology, community engagement, fighting budget cuts proactively, and providing equity for students.
Largely rooted in STEM, high school makerspace CTE programs are fueled by new job opportunities that students can dip into before college or career training.
The much anticipated best apps, chosen by the American Association of School Librarians (AASL) each year, were announced on Saturday, alongside the best websites. But it was for the last time—the lists will be merged into a single best learning tools annual list beginning in 2020.
A trio of games that complement this year’s Collaborative Summer Reading theme emphasize the need for players to work together when faced with galactic danger.
The organizer of popular all-ages summer STEAM and maker programs shares expertise on planning, staff training, and activities.
Four innovators use technology to bring out the best in their students and their communities.
Using podcasts, social media, self-publishing strategies, and other tools, these six trailblazers transform reading and research.
With projects ranging from aquaponics to breakerspaces, these innovators maximize tech's creative potential. It starts in the library.
Globe-trotting gumshoes use map skills and AR in this new addition to Osmo's hands-on learning collection.
Exciting new communication features—including an LED light matrix—are the standout elements of the Sphero BOLT, the latest in the company's line of robots that teach kids to code.
Users will appreciate the clean design, understated beauty, and game-like features of this delightful app.
The user-friendly design, conversational yet well-documented text, and dependable suggested resources will appeal to adolescents. The site also effectively addresses topics teens may feel more comfortable researching privately, making it a solid choice for most libraries serving high school students.
These titles jump-start important conversations about online conduct, safety, and ethics.
This Potter-themed kit combines the beloved fictional world with coding in a magical way for students, who can use the wand as more than just a glorified remote.
Students can study the science of baseball—and the sport can help teach the kids key STEM concepts—thanks to this new multi-year content collaboration.
The subscription-based software specifically designed for education gives students more augmented and virtual reality options.
Train-loving children get a coding primer as they play.
Using technology to forge literary and artistic connections with today's preteens.
MERGE is on a mission to make virtual reality "easy, safe, and fun for everyone” and offers an array of experiences to kids 10 and up.
Famed actor and activist George Takei will kick off School Library Journal’s annual Summit. This year’s theme: Making “good trouble.”
Educators can play a key role in helping these students move forward with resilience.
Here are some ideas to bring your Teen Read Week programs up a notch.
SLJ's reviewer called Florence, an intriguing app for teens, "A realistic and emotional portrayal of how relationships and dreams can flourish, wither, and rise from the ashes."
For these authors, visits to school libraries are all about the interaction with students.
SLJ test drives Tour Creator, a free tool that enables anyone with access to a 360-degree camera or Google Street View to create professional-level VR experiences.
How can educators incorporate materials that explore empathy and encourage social and emotional development? An educator has some suggestions.
Common Sense Media finds that when it comes to social media and teens, there are no easy or definitive answers.
A screen-free coding robot that had to be tried to be believed.
Makey Makey, Hummingbird Duo, and Scratch can turn an ordinary poster or diorama into a talking, moving educational presentation.
SLJ reviews 3Doodler's new line of 3-D printing pen products designed for classroom use.
Try these projects and games with your students on Banned Websites Awareness Day (September 26), which seeks to raise awareness of overly restrictive filtering of educational websites and to explore the impact on intellectual freedom.
Michelle Carton builds a global education at the Tudor Elementary School in Anchorage, Alaska.
Get out the pliers and roll up your sleeves: All you need to know to lead a toy-take apart session with students.
This is the first of a series of post on productivity and organizational tools that I’m finding useful in my library work. I’ve been using Trello off and on, for professional and personal projects, since 2014. It’s visually appealing, simple to use, and dovetails nicely with Google apps.
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