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Major League Baseball and Discovery Education Partner to Bring Science To Students

MERGE Cube and Goggles | SLJ Tech Review

George Takei To Keynote SLJ Summit 2018

5 Ways To Remix Your 2018 Teen Read Week

Introduce Little Ones to Coding, Screen-Free, with KUBO | Tech Review

3Doodler EDU, an Affordable Option for Fast Making | Tech Review

Online Courses, TED Partnership, and More from ISTE 2018 | News Bites

Microsoft Offers Mixed Reality Headsets, PD to School and Public Libraries  

KIBO, a Screen-Free Coding Set for Young Kids | Tech Review

On immersive technologies and the library: a visit with author Jamie Donally

Adobe Offers $5 Student Access to Creative Cloud

Don't Stress About Coding: Focus Shifts To Teaching Problem Solving Not Computer Skills

My favorite tools: Trello

I've Got Cardboard and a Sphero. Now What?

Top Tools for Computer Science Learning, AR/VR, and Game Design

For Budding Coders, the Micro:bit Promises to Grow with a Learner’s Skill Level | Tech Review

TPiB: Ollie Robot Challenges for Teens by Michelle Biwer

Virtually There: Kids are using VR to explore worlds and create new ones

Coding Made Inventive: LittleBits’ Code Kit | SLJ Review

MI District Adopts “Mixed Reality” Technology for Students

Two Days Left To Enter the littleBits Earth Day 2017 Competition

LittleBits Introduces First Game-Based Coding Kit

360 Video Spotlight: National Geographic and The New York Times

A Robot "Teaches" Social Emotional Learning to Kids With Autism

STEAM Project Recipes: Insta-Robots and Sewing Art

Top 10 Tech | 2016

U.S. DOE Offering $680K for VR/AR Educational Simulations

Grants, New Tools—and Fab Fashion | News Bites

Struck by Tragedy, a NY High School Heals Through "Compassionate Making"

STEAM, with an Emphasis on "A" | SLJ ISTE Webcast Series

What’s After Pokémon Go? Explore Augmented Reality Sept 13 | SLJ ISTE Webcast Series

The Educational Potential of Augmented Reality

SLJ Reviews Sphero’s New Robot, SPRK+

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

Hopscotch App Introduces Kids to Block Programming | SLJ Review

MakerSpace: Challenge Cards, getting teens to try new activities in the Teen MakerSpace

SLJ Reviews the littleBits STEAM Student Set

Classrooms Connect Virtually To Code with Finch Robots

Big Cash Prizes for Maker Spaces Up for Grabs

LittleBits Announces STEAM Student Set at SXSWEdu

Braille’s New Age

Lessons from New Jersey's Annual Makers Day

Getting Schools Revved Up About Robotics

Most Classics Are Better With Robots

New Ideas for Better STEAM Programs

Three Maker Apps to Spark Young Imaginations

Google’s Expeditions Pioneer Program takes the road!

SLJ Reviews Tiggly Words: An early literacy product mashes physical letter toys and tablet apps

SLJ Reviews Kid-Friendly Robots Dash and Dot | Test Drive

DAQRI for your science teachers: Elements 4D and Human Body Anatomy 4D

Warren Buckleitner Curates a Starter Set of Apps

The "Best Part of ISTE": The Preshow Unconference | ISTE 2015

Resources from Mobile MegaShare | ISTE 2015

Intelligent Machines: Robots in Film and Teen Fiction

SLJ Reviews LittleBits: These bright, appealing sets encourage tinkerers to explore electronics

IPad Games Blend with the Physical World | SLJ Reviews Osmo

Take 5: The Robot Test Kitchen’s Reading List

We’re Not Faking it, We’re Making It: from the Robot Test Kitchen

Q & A with 'KidLit TV' Host Rocco Staino

Ebooks Take Hold in Schools—Slowly

Librarians, IT Experts Respond to Adobe Spying Accusations

And Now We Are 60: SLJ, the profession, and culture from 1954 to today

Capstone's Pebble Go Is Now Mobile

New York School Librarian Leads Robotics Club to Compete in Robots Competition

Robots, Rockets, Cool Cars: New High-Interest STEM Books | Series Made Simple

Harvard Study Examines Youth View on Technology Use in Schools

The Promise of 1:1: Rollouts Are Opportunities for Reinvention | Pivot Points

SLJ Reviews TouchCast Video Creation App for iPad

Ebooks for Youth Encourage Reading For Fun | The Digital Shift 2013

Nexus 7 Tablets Strengthen Google’s Play for the K–12 Market

Libraries Play A Central Role in Connected Learning | The Digital Shift 2013

Oyster’s “All You Can Read” Ebook Service Now Available For iPad

With Google Play for Education, Google Promises a Hassle-Free Tablet for K-12, challenging the iPad

Beyond the Diorama: Punch Up Presentations | Tech Tidbits

BYOD: Mobile devices belong in the classroom | Pivot Points

What’s Izik? Introducing a swipier, slashier search

Serving Truth, Justice, and Tighty Whities | The Captain Goes Digital

Reading Rainbow Partners With National Geographic Kids, Expands App


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