A year after Karen Jensen and staff opened a teen maker space at the Public Library of Mount Vernon and Knox County (OH), she assesses what worked, what didn’t, and how to move forward.
This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.
Intended to expand classroom opportunities for 3-D printing, the Dremel Idea Builder 3D40 features new software plus WiFi- and USB-enabled capabilities.
As part of my teen area Makerspace, I want to buy a number of iPads. Here is some of the information I have been putting together to discuss the who, what, when, where and why of it for my library administration. The iPad can be used in a variety of ways to incorporate more technology […]
(Potential time suck alert.) Who would have expected knew that you could leverage the collective power of Google’s auto complete by mashing it up with a classic television game show? Based on the Google API, and developed by Justin Hook, Google Feud is the new age Family Feud. The game invites you to choose from […]
Lately the digital galleries we visit have gotten a little more real. 3D scanned images allow us to get really up close and personal and around every bend. Recently launched, Smithsonian X 3D presents a variety of 3D collections. The objects are viewed in the sophisticated Explorer browser that allows incredible opportunities to manipulate, measure, […]
One of the things my teens like to do best in my MakerSpace is to make mini movies, so I’ve been working on upping our game and finding new tools to learn new skills. Below are 5 of the various resources, apps and tools I recommend for making a variety of types of short films […]
Parents crave communication and engagement with their kids’ teachers. They want to know what’s going on. But crazy busy work and packed extracurricular schedules make communication a challenge. As educators we need a safe, private and efficient way to send the occasional update and reminder to our most important stakeholders. Remind (formerly Remind 101), a […]
This app is going to make travel, field trips, birdwatching and walks in the woods, on the beach and in the park way more fun. One of my very favorite examples of crowd-sourced reference sites has been Yale University’s Map of Life . Using a wide variety of data sources, the biodiversity project endeavors to provide […]
I am always looking for a fun new photo app. I take and use a lot of pictures in my library and online here at TLT. With the right app you can turn a simple photo into a fun work of art. In this recent round of new photo apps I tried Font Killer, Space […]
Google recently announced the addition of Cards for YouTube. The interactive feature allows video creators to strategically point viewers to videos, merchandise, playlists, websites and more from the Video Manager. While the feature is aimed at business, it offers features that easily translate for high school student projects, marketing school events and for supporting fundraisers. […]
This Week at TLT Sunday Reflections: On Trying to Be Better Zombie Love: Why Are Zombie Things So Popular? (A guest post by Geri Diorio) Middle Grade Monday – Women in Fiction Book Review: We All Looked Up by Tommy Wallach #FSYALIT Girls Like Me Don’t: Thoughts on Things I Can’t Forget by Miranda Kenneally, […]
Today for Zombie Week Nita Tyndall is reviewing The Walking Dead video game. Thanks Nita! When The Walking Dead show first premiered, it was a show my dad and I got into, curled up on the couch on Sunday evenings because my mom thought it was too gory and didn’t want to watch people […]
Leading library ebook distributor OverDrive was sold to Rakuten on March 19 for $410 million cash, more than 16 times OverDrive’s annual earnings of $25 million. The purchase from private equity firm Insight Venture Partners, OverDrive’s majority owner since 2010, is scheduled to close in April. OverDrive will become a subsidiary of Rakuten USA, the U.S. arm of Japanese e-commerce company Rakuten. CEO Steve Potash will continue to lead OverDrive, and its headquarters will remain in Cleveland, OH.
I recently learned about two online creation tools and have spent some time (too much time?) exploring both. Now I’m going to share my possibly overly excited thoughts with you. True story: I loved both of these tools and played with them a lot – so I could evaluate them for you of course. See, […]
Full STEAM Ahead with Tween and Teen Programming You can register and view the archived webinar here What you’ll find in the webinar slideshow: Why use technology in your library programming? What technology can you use in your library programming? Evaluating Cubelets, Little Bits, Makey Makey, Raspberry Pis and Spheros (with help from The Robot […]
I recently began working at The Public Library of Mount Vernon and Knox County in Ohio and one of the things we are trying to do is really address programming, particularly including more technology into our programming with a limited budget and a tight space. I really like the basic framework of the Mobile Makerspace […]
Evaluating Potential Technology for a Makerspace: Cubelets, Little Bits, MaKey MaKey, Raspberry Pi, Sphero
As part of my research for updating my Makerspace for The Public Library of Mount Vernon and Knox County, I went straight to a source that I knew that had done a large amount of the work for me already: The Robot Test Kitchen. At RTK, a group of librarians have evaluated a wide variety […]
If you work in a K–12 accredited school that could benefit from over $100,000 worth of classroom tech products, read on about Sharp’s Classroom Technology Challenge.
Hi friends, I’ve been asked to work on an article for the Journal of Children and Media (JOCAM). This is a wonderful opportunity for us to gain visibility with colleagues who are share our professional interests in ensuring children grow up able to access, analyze, evaluate and create media in a variety of forms. Sure, […]
Greetings from ALA Midwinter where Dorling Kindersley launched a beta version of DKfindout!, a new interactive site that makes the publisher’s already highly exciting visual content even more exciting! Designed for children ages seven through eleven (but truly fun for all!), the content spans science, math, English, history, geography, the human body and more with […]