August 20, 2017

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What Do a Bat and Kangaroo Have in Common? | Find Out in Tinybop’s “Mammals”

A new tool to engage kids in the sciences that’s informative, interactive, and easy to navigate.

Labdisc: A Data-logging STEM Device with Maker Potential |SLJ Review

Billed as an all-in-one STEM lab, the handheld Labdisc Gensci by Globisens is a useful tool to measure and record data for a wide range of experiments.

This article was published in School Library Journal's March 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.

Boldly Venturing into “Space” with Tinybop | Touch and Go

Space, the most recent addition to Tinybop’s “Explorer’s Library,” was released last month, and like the other titles in the series, exploration is the name of the game.

A Fiete Fiesta | Touch and Go: Best of Apps and Enhanced Books

New apps from Ahoiii Entertainment, a developer known for its engaging, skill-building apps for young children.

Raising the Curtain on Nosy Crow’s “Fairytale Theater” | Touch and Go

Fans of Nosy Crow apps can now create stories—and fractured fairytales—featuring the developer’s characters.

Wonders 2017: McGraw-Hill’s K–6 ELA Program | SLJ Review

Packed with new features, the updated English Language Arts program includes a student interface where teachers can assign independent work.

Ardusat Space Kit: A Launching Pad for Imagination | SLJ Review

With this kit—and a generous budget—your students can create code that will be sent into orbit, collecting data from a satellite.

Engineering, Inspired by Kid Lit

How can Hugo Cabret wind the clock faster? Novel Engineering, a Tufts STEM initiative, draws technical challenges from children’s literature.

On the Map | Touch and Go

Injecting game play or interactive quizzes into lessons can help them go down a bit more smoothly. Here are two apps that offer students of geography both “learn” and “play” opportunities.

U.S. DOE Offering $680K for VR/AR Educational Simulations

The EdSim Challenge calls on the VR, video game, and ed tech communities to submit concepts.

$1 Million Gift Funds Homework Centers in L.A. Public Libraries

The gift from the Broad Foundation will support “student zones” with free computer use, Wi-Fi, printing, and assistance from on-site homework helpers.

This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

11 Lessons from a Maker Space­­, One Year In

A year after Karen Jensen and staff opened a teen maker space at the Public Library of Mount Vernon and Knox County (OH), she assesses what worked, what didn’t, and how to move forward.

This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

Game Changers: Books Based on Video Games

Novels, graphic novels, and comics drawn from video games and their characters have broad appeal.

This article was published in School Library Journal's November 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

Portable and Practical: A Guide for Budding Birders | Touch and Go

A field guide to birds for the youngest children that’s chock-full of information and activities.

Teen Maker Space Outreach: Behind the Scenes With Karen Jensen

Highlights of a Teen Librarian Toolbox series with practical tips on how to make text-transfer speech bubbles, a photo booth, custom postcards, and more.

Swift Playgrounds: Not Just Another Coding App |SLJ Review

Are your students budding coders? Apple has just released a sophisticated app for students serious about programming. Our review of Swift Playgrounds.

The Surprising Impact of Brain Games on Learning

Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.

From Pop-Up to App, “With a Few Bricks” | Touch and Go

Pat the Bunny was one of the first interactive books to make the leap to the iPad; others have followed. Here’s one from Vincent Godeau.

Boum! | Touch and Go

SLJ‘s reviewer describes this app as “…a seamless narrative experience…rich with interpretive possibility.”

All About Escape Rooms

Can you find the missing scientist? Travel back in time to ancient Egypt? Escape room games use problem-solving skills to boost curriculum—and they’re fun. Play one here.