A new tool to engage kids in the sciences that’s informative, interactive, and easy to navigate.
Billed as an all-in-one STEM lab, the handheld Labdisc Gensci by Globisens is a useful tool to measure and record data for a wide range of experiments.
This article was published in School Library Journal's March 2017 issue. Subscribe today and save up to 35% off the regular subscription rate.
Space, the most recent addition to Tinybop’s “Explorer’s Library,” was released last month, and like the other titles in the series, exploration is the name of the game.
New apps from Ahoiii Entertainment, a developer known for its engaging, skill-building apps for young children.
Fans of Nosy Crow apps can now create stories—and fractured fairytales—featuring the developer’s characters.
Packed with new features, the updated English Language Arts program includes a student interface where teachers can assign independent work.
With this kit—and a generous budget—your students can create code that will be sent into orbit, collecting data from a satellite.
How can Hugo Cabret wind the clock faster? Novel Engineering, a Tufts STEM initiative, draws technical challenges from children’s literature.
Injecting game play or interactive quizzes into lessons can help them go down a bit more smoothly. Here are two apps that offer students of geography both “learn” and “play” opportunities.
The gift from the Broad Foundation will support “student zones” with free computer use, Wi-Fi, printing, and assistance from on-site homework helpers.
A year after Karen Jensen and staff opened a teen maker space at the Public Library of Mount Vernon and Knox County (OH), she assesses what worked, what didn’t, and how to move forward.
Highlights of a Teen Librarian Toolbox series with practical tips on how to make text-transfer speech bubbles, a photo booth, custom postcards, and more.
Are your students budding coders? Apple has just released a sophisticated app for students serious about programming. Our review of Swift Playgrounds.
Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.
Pat the Bunny was one of the first interactive books to make the leap to the iPad; others have followed. Here’s one from Vincent Godeau.
SLJ‘s reviewer describes this app as “…a seamless narrative experience…rich with interpretive possibility.”