IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal’s 2015 Technology Survey.
This article was published in School Library Journal's August 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Originator has won high praise for its “Endless” apps—a playful, educational series that focuses on basic reading and math readiness skills. Their latest release is an introduction to Spanish for children learning it as a first or second language.
You might say that the iPad’s been cursed by its own success—full of mid-to-low quality apps that tease kids with free offers. Here’s a starter list of better apps, with something for every youngster.
This article was published in School Library Journal's July 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
There’s a new (free) camp in town. No bus necessary. Camp Google is designed to engage kids ages seven through ten in creative science activities. Each week students explore provocative questions and themes with experts across the globe, courtesy of such impressive partners as: Khan Academy National Geographic Kids NASA National Park Service This week is […]
Can you imagine having a Maker Faire at your school? That’s the case at Schurz High School in Chicago, where students are helping host the annual Chicago Northside Mini Maker Faire, which draws 2,000 attendees.
Maker was front and center at the 2015 ISTE conference—and that was a good thing for Jennifer Hanson, director of library services at Worcester (MA) Academy, who is planning a maker space at her school.
The evolution of students from consumers to creators of content continues as a major trend in education, according to the 2015 Horizon K-12 Report. Smart tech integration is at the heart of this transition, and libraries are helping lead the way.
Melissa Techman recaps the highlights from ISTE 2015, much of the value, as in past events, coming from conversation and social media.
The Saturday before ISTE is really the best part, says Elissa Malespina. Between the annual unconference Hack Education (#hacked15) and this year’s Mobile Megashare, it was a great day of connecting and learning from leaders in the field.
Travel around the world to see how people live in Mongolia, Guatemala, Yemen, and the United States in an app from Tinybop.
The free exchange of resources and tips was fast and furious at the Mobile MegaShare, an ISTE 2015 preconference, held June 27 in Philadelphia.
Through interactive activities users will have an opportunity to explore a museum designed by Frank Gehry and consider some of the decisions an architect makes about shape, color, pattern, and light as they design their own buildings.
If you’re a humanities educator who works with students in grades 6 through college, the Digital Public Library of America (DPLA) wants to hear from you. With a $96,000 grant, DPLA is seeking applicants to join an Education Advisory Committee to create resources to support student research.
Need help with 3-D printing? Enter the Makerbot Education Resource Center, which provides lesson plans, video tutorials, examples of best practices in the field, and more.
Being a maker is about independence and empowerment, says MakerBridge Project founder Sharona Ginsberg. Focused on making in libraries and schools, the site features tech tips, tool reviews, and variety of resources and profiles.
This article was published in School Library Journal's May 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Cathy Knutson, media specialist at Oak Hills Elementary School in Lakeville, MN, won the Librarians Network Primary Award, and Diana Rendina, media specialist at Stewart Middle Magnet School in Tampa, FL, taking the Librarians Network Secondary Award.
Generations of kids have been introduced to science concepts at sand and water tables. Today, they can also explore sandbox apps.
Colleen Graves, SLJ Maker Workshop speaker and 2014 School Librarian of the Year Finalist, describes how her little middle school library maker space grew to encompass an inter-school catapult challenge, an international network, and the support and enthusiasm of teachers.
Jo Rioux’s middle grade graphic adventure, available in both iOS and Android, is well drawn and engaging, and will leave readers eager for more—despite some technical challenges.
High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.