Travel around the world to see how people live in Mongolia, Guatemala, Yemen, and the United States in an app from Tinybop.
Through interactive activities users will have an opportunity to explore a museum designed by Frank Gehry and consider some of the decisions an architect makes about shape, color, pattern, and light as they design their own buildings.
If you’re a humanities educator who works with students in grades 6 through college, the Digital Public Library of America (DPLA) wants to hear from you. With a $96,000 grant, DPLA is seeking applicants to join an Education Advisory Committee to create resources to support student research.
Need help with 3-D printing? Enter the Makerbot Education Resource Center, which provides lesson plans, video tutorials, examples of best practices in the field, and more.
Being a maker is about independence and empowerment, says MakerBridge Project founder Sharona Ginsberg. Focused on making in libraries and schools, the site features tech tips, tool reviews, and variety of resources and profiles.
Cathy Knutson, media specialist at Oak Hills Elementary School in Lakeville, MN, won the Librarians Network Primary Award, and Diana Rendina, media specialist at Stewart Middle Magnet School in Tampa, FL, taking the Librarians Network Secondary Award.
Generations of kids have been introduced to science concepts at sand and water tables. Today, they can also explore sandbox apps.
Colleen Graves, SLJ Maker Workshop speaker and 2014 School Librarian of the Year Finalist, describes how her little middle school library maker space grew to encompass an inter-school catapult challenge, an international network, and the support and enthusiasm of teachers.
Jo Rioux’s middle grade graphic adventure, available in both iOS and Android, is well drawn and engaging, and will leave readers eager for more—despite some technical challenges.
High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.
Today’s app reviews cover introductions to foundational science topics studied at one point during every student’s career.
Two nonprofit organizations, Latinitas and DIY Girls, are working with Latina teens and tweens to promote tech- and media-focused skills.
Few authors and developers create fictional stories for the iPad with the tween and teen audience in mind. Lynley Stace of Slap Happy Larry is an exception. Her latest app, Hilda Bewildered, will delight fans.
An ALA information policy analyst outlines the legal issues relevant to 3-D printing in public and school libraries—and explains why librarians should lead the way in creating acceptable use policies for this technology.
We’re not coding in schools so that every kid can get a tech job; we’re doing so to give all kids the chance to understand and interact with the technologies in their lives.
Resources for learning to code online and face to face, from Khan Academy to Black Girls Code; and suggested lesson plans using Scratch.
Bird-watching is one of the fastest growing outdoor hobbies in United States, generating enthusiasm across age groups and demographics. Digital references for these hobbyists are on the rise.
A curated list of resources to help students find high-quality, copyright friendly media for use in projects or presentations.
This article was published in School Library Journal's April 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Dentist Bird, a West African folktale from Literary Safari, explains how it came to be that plover birds clean crocodiles’ teeth. The developer notes that 100 percent of the purchase price of the app will go to “We-Care Foundation’s efforts to keep children reading and learning amidst the Ebola outbreak.” For iOS and Android.
Scholastic announced on April 24 that it will sell its education technology and services division to Houghton Mifflin Harcourt for $575 million to focus on its thriving publishing business.