February 24, 2017

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“Information Literacy in the Age of Fake News” Kicks off SLJ ISTE Webcast Series

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A new season of the SLJ ISTE webcast series launches with “Information Literacy in the Age of Fake News” on March 16.

This Is “Me” | Touch and Go

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Tinybop’s latest app, “Me,” offers an excellent opportunity for self-exploration.

In Call for Early STEM Learning, Libraries Cited as Potential ‘Charging Stations’

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Gaining STEM skills is as important for young children as learning to read, asserts a new report by the Joan Ganz Cooney Center and supported by the National Science Foundation. Libraries could play a critical role in this call for more preschool STEM learning opportunities.

Lucy & Pogo | Touch and Go

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A digital story imbued with activities and a message about tolerance.

STEAM Project Recipes: Insta-Robots and Sewing Art

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Step-by-step illustrated instructions for sewing and robot-building activities from SLJ’s 2016 School Librarian of the Year.

Toontastic 3D: New and free from Google Education

Check out Toontastic 3D, a wonderful, free, open-ended digital storytelling app just launched by Google Education for tablet, phone and Chromebook. You may be familiar with Toontastic launched in 2011 or Toontastic Jr. Now, with the help of Google, the platform is impressively redesigned for Android, iPad and iPhone.  The new app allows students to […]

Boldly Venturing into “Space” with Tinybop | Touch and Go

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Space, the most recent addition to Tinybop’s “Explorer’s Library,” was released last month, and like the other titles in the series, exploration is the name of the game.

Libraries Join National Initiative To Transform Public Housing into Book-Rich Environments

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The Book-Rich Environment Initiative will serve children living in HUD-assisted housing—and encourage families to use local libraries. The U.S. DOE and the National Book Foundation are among the new project’s partners.

A Fiete Fiesta | Touch and Go: Best of Apps and Enhanced Books

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New apps from Ahoiii Entertainment, a developer known for its engaging, skill-building apps for young children.

Top 10 Apps | 2016

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Daryl Grabarek, SLJ’s resident app guru, curates a stellar list of the best educational and story apps produced in the past year.

This article was published in School Library Journal's December 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

Top 10 Tech | 2016

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Our picks highlight leading tech trends, with an eye toward the future.

This article was published in School Library Journal's December 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.

On the Map | Touch and Go

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Injecting game play or interactive quizzes into lessons can help them go down a bit more smoothly. Here are two apps that offer students of geography both “learn” and “play” opportunities.

A Sobering Centennial: The Somme Offensive | Touch and Go

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The Battle of the Somme, the devastating, five-month offensive of World War 1, is commemorated in an app marking its centennial.

Robots, Early Learning on the Rise: What’s Trending in Kids’ Books

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While ebooks have stalled, the outlook for the children’s book market looks good. That data and coming trends were unpacked at the Nielsen Children’s Book Summit.

Amazon “Rapids” App Offers Kids Short Stories

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Amazon’s new app for kids ages 7–12 brings them original short stores that unfold in snippets of chat style text on e-readers and cell phones.

To Panama with a Tiger and a Bear | Touch and Go

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Two creatures discover that the land of their dreams is not so far away after all.

STEAM, with an Emphasis on “A” | SLJ ISTE Webcast Series

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This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.

Portable and Practical: A Guide for Budding Birders | Touch and Go

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A field guide to birds for the youngest children that’s chock-full of information and activities.

Swift Playgrounds: Not Just Another Coding App |SLJ Review

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Are your students budding coders? Apple has just released a sophisticated app for students serious about programming. Our review of Swift Playgrounds.

The Surprising Impact of Brain Games on Learning

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Playing computer games designed to improve cognitive functions can increase students’ test performance more than traditional methods, such as one-on-one tutoring, according to a Yale study.