November 23, 2015

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“World Wildlife Fund Together” | Touch and Go

Screen from WWF Together

Children love photo-essays and stories about animals and educators looking to introduce global issues into the curriculum often find endangered animals a good place to start. The World Wildlife Fund provides a digital offering on the topic, with an update to their WWF Together app, available free on iOS, Android, and Kindle Fire.

Twenty-Five Vlogs for Teens (and Teen Librarians)

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Librarian and blogger Molly Wetta presents 25 notable channels and vlog series—covering categories such as gaming, beauty, and science and technology, and more—that may be of interest to teens.

Vlogging, Teens, and Literacy: Engaging Youth


Media and literacy scholar Antero Garcia explains why educators and librarians should be paying attention to vlogs and what it means for today’s teens’ literacy.

In the Tech Mosh Pit: True Adventures of Nikki Robertson


Nikki Robertson enjoys a sandbox just as much as her students. But instead of shovels and sifters, her toys tend toward digital tools that fill the maker space at James Clemens High School in Madison, AL, where Robertson is the librarian and tech facilitator. Her goal? Get messy, get out of her comfort zone, and bring others along with her.

This article was published in School Library Journal's November 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.

Educational Video with a Twist | SLJ Reviews Flocabulary


Remember the days of School House Rock? Enter Flocabulary. Jennifer Hanson sizes up the popular resource for educational hip-hop videos in SLJ’s review.

Tips for Celebrating Hour of Code at Your Library | Tech Tidbits

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Teacher librarian Phil Goerner offers ways librarians can jumpstart computer programming activities with kids and teens during Hour of Code, taking place December 7–13.

WonderBox: Explorations in Science, Geography, Music, and Design | Touch and Go


The WonderBox app provides content, creation opportunities, and a mini social network—with features and safeguards that will please parents.

Tackk, Twitter, and Teenagers


This Indiana Instructional Technology Specialist and a local high school history teacher teamed up to create a successful new approach to an old classroom project.

Haunted Houses & Headless Horsemen: Halloween Apps | Touch and Go


Halloween is here! From classic to contemporary stories (and a bit of augmented reality thrown in for good measure) we have apps for every age and sensibility.

Dr. Seuss in a New, Digital “Read & Learn” Series | Touch and Go


When do you take an already successful app and improve upon it? And from a consumer’s point of view: does the new product warrant replacing a perfectly readable book or functioning program?

Using Pear Deck and Nearpod for Individual and Collaborative Learning | Tech Tidbits


Teacher librarian Phil Goerner highlights two digital tools, Pear Deck and Nearpod, which educators can use to enhance individual and collaborative learning in the classroom.

“iBiomes—Wetlands” | Touch and Go

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A cheery professor guides students through “iBiome-Wetland,” an app designed to teach students about biodiversity through a series of gamelike activities featuring a fresh water marsh, a salt water marsh, and a mangrove swamp.

A Well Connected Lineup at The Digital Shift


School Library Journal and Library Journal presented The Digital Shift on October 14, our sixth annual virtual conference examining the challenges and opportunities that the digital landscape presents for libraries and their communities. Archived content will be available.

Skill Building with “Fiete” Apps | Touch and Go


A cheerful sailor named Fiete invites children to join him on a number of his daily activities in a series of colorful apps produced by Ahoiii Entertainment. The apps will have kids flexing their pre- reading and numeracy skills and challenging their memories.

Capstone Offers Matching Grants for Ebooks


Schools can apply to MN-based publisher Capstone to receive a matching grant toward the purchase of its interactive ebooks in a program announced today.

Work Smarter Through “Extreme Listening” | SLJ Summit 2015


CEO of Caravan Studios Marnie Webb unpacked design thinking in her SLJ Summit keynote, providing a model for developing projects, from idea to prototype, through deep, empathetic listening.

“Hatch” Library Maker Space in a Mall Draws DIYers, Students, and Entrepreneurs


No library card is required to use the tools at the Hatch maker space, located near Dunkin’ Donuts in a mall in Watertown, MA, and launched by the Watertown Free Public Library with diverse community funding.

A Librarian’s Guide to OER in the Maker Space


Open educational resources (OER) are a boon to maker activities, according to library media specialist Laura Fleming, who provides related tips and links to fun, cost-effective projects.

Schubert’s “Death and the Maiden” on the iPad | Touch and Go


Our reviewer Pam Schembri cites the performers’ commentary as one of the strengths of this production, and calls it “a treasure for both professionals, students of music, and dabblers.”

Nader Qaimari on Ebook Integration, User Experience, and other aspects of the Digital Shift

Library Journal spoke to Nader Qaimari, Senior Vice President of Content Solutions and Services, Follett, about libraries’ evolving role in using the latest technology to connect patrons to the information, tools, services, that they need—and to one another.