A cheerful sailor named Fiete invites children to join him on a number of his daily activities in a series of colorful apps produced by Ahoiii Entertainment. The apps will have kids flexing their pre- reading and numeracy skills and challenging their memories.
Schools can apply to MN-based publisher Capstone to receive a matching grant toward the purchase of its interactive ebooks in a program announced today.
CEO of Caravan Studios Marnie Webb unpacked design thinking in her SLJ Summit keynote, providing a model for developing projects, from idea to prototype, through deep, empathetic listening.
No library card is required to use the tools at the Hatch maker space, located near Dunkin’ Donuts in a mall in Watertown, MA, and launched by the Watertown Free Public Library with diverse community funding.
Open educational resources (OER) are a boon to maker activities, according to library media specialist Laura Fleming, who provides related tips and links to fun, cost-effective projects.
Our reviewer Pam Schembri cites the performers’ commentary as one of the strengths of this production, and calls it “a treasure for both professionals, students of music, and dabblers.”
Library Journal spoke to Nader Qaimari, Senior Vice President of Content Solutions and Services, Follett, about libraries’ evolving role in using the latest technology to connect patrons to the information, tools, services, that they need—and to one another.
Read about the winner, first runner-up, and editor’s choice for SLJ’s 2015 Build Something Bold Award, honoring creativity in school library programming that incorporates hands-on learning led by the librarian or media specialist.
This article was published in School Library Journal's October 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Terms of the pending three-year, $30 million deal between the retail giant and the New York City Department of Education for e-materials are being revised after the National Federation of the Blind said that the technology would not adequately serve blind students.
Sixteen U.S. teachers are among the first class of TED-Ed Innovative Educators, who will will receive training and will participate in leadership and innovation projects in the yearlong program. The next application period begins in December.
Billy’s Booger: As described on the Moonbot site, this “highly anticipated,” “completely (sorta) true story from William Joyce’s experience in the fourth grade” has been “40 years in the ‘picking.’” And it’s now available in digital.
Educators have a new, free resource to help them provide quality instruction to English learners. The English Learner (EL) Tool Kit was created by the U.S. Departments of Education (ED) and Justice to help states, districts and schools meet their legal obligations to serving ELs.
U.S. Congressman Mark Takano (D-CA41) addressed the growing importance of maker activities—from STEM education to small-batch manufacturing—in a September 16 keynote.
If any subject could use a more dynamic, hands-on approach, it’s math. Enter Osmo Numbers. With this latest game for the Osmo platform, users position physical number tiles in front of an iPad to solve math problems.
Studying parody or William Shakespeare’s Hamlet in class? Looking for retelling of a classic with an unusual twist? Don’t miss “Ryan North’s To Be or Not to Be,” now in digital.
Capstone will debut a Spanish-language version of its PebbleGo database in Spring 2016. PebbleGo Animales will feature articles on more than 250 animals and their behaviors for grades PreK–2.
Dash and Dot, by Wonder Workshop, are two robot “buddies” that arrive ready to play and program out of the box. Chad Sansing takes them for a test drive and considers their potential application in the classroom.
This article was published in School Library Journal's August 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
This article was published in School Library Journal's September 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
With no desire to thrust himself “into the vanguard of digital innovation,” Iain Pears nonetheless finds himself there with publication of “Arcadia.” The author notes, “…I undertook the project because I had reached the limit of my storytelling in book form and needed some new tools to get me to the next stage.”
Librarians can jump-start the school year by setting some essential goals. Here, teacher librarian Phil Goerner tackles his top six objectives and lays out a plan for achieving these goals, which range from creating new maker space projects to engaging teachers in professional development.