November 18, 2017

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What’s After Pokémon Go? Explore Augmented Reality Sept 13 | SLJ ISTE Webcast Series

This fall series, sponsored by littleBits, explores the education technology topics educators are talking about this school year, from virtual reality and STEAM to popular culture and digital literacy.

The Educational Potential of Augmented Reality

Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

VR, Whole Libraries in a Contact Lens: ISTE 2016 Top Takeaways

Nearly 20,000 attendees convened in Denver for a notably robust ISTE 2016. From virtual reality to the new open resources platform Amazon Inspire, SLJ taps the highlights.

Samsung Sponsors Educational Grant & Scholarship Programs | News Bites

This week’s News Bites include info on Samsung’s competitions for teachers and students, 2 new picture book imprints, a new conference about kidlit in the digital age.

News Bites: Support Common Core with a New Nonfiction Program from Scholastic

XBOOKS is a nonfiction language arts program from Scholastic for middle school students that offers informational texts in both print and digital formats that cover science and social studies topics. XBOOKS is an interactive program that features print and online components to build student proficiency in reading, writing, and thinking critically about informational texts. The program, developed and written by master teachers Dr. Jeffrey Wilhelm and Laura Robb, aligns with Common Core State Standards for English Language Arts.