November 24, 2017

The Advocate's Toolbox

This is What Happened When We Held a Pokemon Go Program at the Library

Last Thursday The Public Library of Mount Vernon and Knox County (OH) hosted it’s Pokemon Go program, an event that was put together by a committee of about 7 people for all ages. We scoured the Internet and found a variety of activities and decorations which helped make our event an exciting success. Because Pokemon […]

The Educational Potential of Augmented Reality

Consider this your cheat sheet to augmented reality. There’s so much more than Pokémon Go.

Comic-Con International Lures YA Comics Creators | SDCC 2016

The editor of the “Good Comics 4 Kids” blog gives a rundown of teen-friendly highlights and announcements from the 2016 San Diego Comic-Con.

MakerSpace: Making Fingerprint Pokemon Go Buttons

Pokemon Go is big – you’ve probably heard. So my library is like many libraries and we are trying to plan a Pokemon Go program for our patrons while the program is still hot. Yes, I know Pokemon has been popular for 20 years now, but this is a new level of popularity and we […]

Video Games Weekly: Pokemon Go and Teen Programming (TPiB)

Unless you live under a rock, you’ve probably heard of Pokemon Go, the newest app that inspires gamers to GO OUTSIDE! Many libraries have already utilized Pokemon Go as social media content, book display inspiration, and promotional material.  Instead of focusing on what Pokemon Go is and how to play, this article is going to […]

Pokémon GO: What Do Librarians Need To Know?

Where’s Pikachu? How libraries are connecting with patrons over this wildly popular new virtual treasure hunt that uses geolocation—and why the game raises privacy concerns.