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September 15, 2014

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Dollars Invested in Teen Library Services Pay Off

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According to a 2011 Pew report, 72 percent of 16-17-year-olds used the public library in the previous year. This new report from the Institute of Museum and Library Services (IMLS) will provide the fuel teen librarians need to convince library stakeholders that dollars invested in teens are well spent.

Contests, Awards, and Giveaways for Librarians Serving Teens

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Opportunities abound for teen bloggers, underserved school libraries needing a buck or two, and those already playing in the makerspace; on top of all that, SLJTeen brings you a double dose of galley giveaways.

New Jersey Librarians Get $116,000 in Makerspace Grants

New Jersey Librarians Get $116,000 in Makerspace Grants

Fifteen New Jersey libraries—including public, school, and academic institutions—have received funds from a New Jersey Library Makerspace grant initiative making way for libraries to become a hotbed of community skill building and personal connections.

This article was published in School Library Journal's April 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.

Kansas Boy Gets New Hand, Created at a Library Makerspace

Kansas Boy Gets New Hand, Created at a Library Makerspace

Nine-year-old Matthew is the owner of a brightly-colored prosthetic Robohand that was created in the MakerSpace of the Johnson County Library in Overland Park, KS.

School Librarians Score 3-D Printers Through MakerBot

School Librarians Score 3-D Printers Through MakerBot/DonorsChoose

School librarians looking to launch a maker space in their schools, but who lack the funds to purchase high-tech gadgets like a 3-D printer, should consider the recent MakerBot and DonorsChoose.org partnership, says media specialist Andy Plemmons.

Low Tech, High Gains: Starting a Maker Program Is Easier Than You Think

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Has the maker movement taken hold in your library yet? Starting a maker space is easier—and less costly—than you may think. Technologies such as robotics, digital video production, computer coding, and 3-D printing may garner the most attention, but traditional activities instill the same spirit of invention, collaboration, and critical thinking of the maker phenomenon.

This article was published in School Library Journal's October 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.

Full STEAM Ahead: Injecting Art and Creativity into STEM

Illustration by Andy Ward

STEAM (science, technology, engineering, arts, and math) is part of a new trend that integrates hands-on learning with STEM. It taps into children’s natural interests while also facilitating informal learning. Show Me Librarian Amy Koester shares how school and public librarians can incorporate STEAM into their programs.

This article was published in School Library Journal's October 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.

Amy Koester’s Favorite STEAM Programs

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Children’s librarian Amy Koester shares some of her go-to STEAM (science, technology, engineering, art, math) programs, for all ages.

This article was published in School Library Journal's October 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.

The 4th Annual NYC Maker Faire Welcomes Educators, Kids

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This weekend, thousands of educators, parents, and kids of all ages will join the crowd of DIY enthusiasts flocking to New York City’s 4th annual World Maker Faire New York to see more than 650 makers present original projects celebrating such areas as technology, education, science, arts, crafts, engineering, and sustainability. The family-friendly festival of invention and creativity will also be offering a “How to Make a Maker Space” workshop ahead of the main event.