Three rapid-fire presentations on steampunk making, organizing a regional maker expo, and digital game design wrapped up our Lead the Change Maker Workshop.
Intended to expand classroom opportunities for 3-D printing, the Dremel Idea Builder 3D40 features new software plus WiFi- and USB-enabled capabilities.
Building contraptions inspired by the inventor and cartoonist teaches students about physics, problem-solving, and cause and effect.
How one public librarian researched, budgeted, and created the best maker space for her customers over the course of six months.
This article was published in School Library Journal's February 2016 issue. Subscribe today and save up to 35% off the regular subscription rate.
Librarian Robin Brenner highlights programs and events at the 2015 YALSA Young Adult Services Symposium, which took place November 6–8 in Portland, OR. This year’s conference widened its purview to include services and programming alongside literature, which was reflected in the theme, “Bringing It All Together: Connecting Libraries, Teens & Communities.”
Heather Booth discovers a new way to bring an intergenerational maker program—and benefit the community—to the Thomas Ford Memorial Library in Western Springs, IL.
No library card is required to use the tools at the Hatch maker space, located near Dunkin’ Donuts in a mall in Watertown, MA, and launched by the Watertown Free Public Library with diverse community funding.
Open educational resources (OER) are a boon to maker activities, according to library media specialist Laura Fleming, who provides related tips and links to fun, cost-effective projects.
U.S. Congressman Mark Takano (D-CA41) addressed the growing importance of maker activities—from STEM education to small-batch manufacturing—in a September 16 keynote.
Can the Maker Movement reinvigorate American manufacturing? Congressman Mark Takano thinks so. Takano (D-CA41) will deliver the September 16 keynote “How the Maker Movement Can Drive the Economy” to begin the Fall Maker Workshop from School Library Journal and Library Journal.
The maker movement has shown the efficacy and potential for play-based learning at higher grade levels. Chris Harris posits that an incredibly successful way to implement play-based learning in K–12 content areas is through games.
IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal’s 2015 Technology Survey.
This article was published in School Library Journal's August 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Maker was front and center at the 2015 ISTE conference—and that was a good thing for Jennifer Hanson, director of library services at Worcester (MA) Academy, who is planning a maker space at her school.
The evolution of students from consumers to creators of content continues as a major trend in education, according to the 2015 Horizon K-12 Report. Smart tech integration is at the heart of this transition, and libraries are helping lead the way.
Being a maker is about independence and empowerment, says MakerBridge Project founder Sharona Ginsberg. Focused on making in libraries and schools, the site features tech tips, tool reviews, and variety of resources and profiles.
Strong apps and fun working materials are key to great stop-motion projects with kids. But good planning and inspired book tie-ins can carry the day.
High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.
Making and tinkering have long-been staples of the Hispanic community. Tim Wadham shares Spanish-language, bilingual, and Latino-focused books and crafts that are just right for maker spaces looking to diversify their offerings.
Two nonprofit organizations, Latinitas and DIY Girls, are working with Latina teens and tweens to promote tech- and media-focused skills.