The maker movement has shown the efficacy and potential for play-based learning at higher grade levels. Chris Harris posits that an incredibly successful way to implement play-based learning in K–12 content areas is through games.
IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal’s 2015 Technology Survey.
This article was published in School Library Journal's August 2015 issue. Subscribe today and save up to 35% off the regular subscription rate.
Maker was front and center at the 2015 ISTE conference—and that was a good thing for Jennifer Hanson, director of library services at Worcester (MA) Academy, who is planning a maker space at her school.
The evolution of students from consumers to creators of content continues as a major trend in education, according to the 2015 Horizon K-12 Report. Smart tech integration is at the heart of this transition, and libraries are helping lead the way.
Being a maker is about independence and empowerment, says MakerBridge Project founder Sharona Ginsberg. Focused on making in libraries and schools, the site features tech tips, tool reviews, and variety of resources and profiles.
Strong apps and fun working materials are key to great stop-motion projects with kids. But good planning and inspired book tie-ins can carry the day.
High school teacher librarian Phil Goerner shares tips for implementing STEM programming at the library, including partnering with local maker spaces, businesses, and nonprofit organizations.
Making and tinkering have long-been staples of the Hispanic community. Tim Wadham shares Spanish-language, bilingual, and Latino-focused books and crafts that are just right for maker spaces looking to diversify their offerings.
Two nonprofit organizations, Latinitas and DIY Girls, are working with Latina teens and tweens to promote tech- and media-focused skills.
Making is clearly an engaging activity for students. But are they actually learning anything? Annie Murphy Paul presents a compelling case based on cognitive research.
Quilting, knitting, and creating by hand foster collective learning. Plus: Top 10 crafting tips; Five outstanding crafting programs
Design thinking and making were top of mind at SXSWEdu, as participants considered the learning potential around these hot topics. In official programming, in the hallways, and over barbecue, librarians were on hand to help advance that conversation.
Teacher librarian Phil Goerner shares updates on the creation and establishment of his high school’s first maker space.
The success of the maker space movement underlines the fact that kids want a safe haven for experimenting, crafting, and learning. The power of STEAM (science, technology, engineering, arts, and math) becomes even stronger when combined with literacy. The following selections by the editors at Junior Library Guild will inspire young creative geniuses.
Colorado youth librarian Andrea Wyant shares an innovative program for kids and teens. Chop, saw, hammer, tape, glue and sew old toys into wild and beautiful creations called Frankentoys.
This article was published in School Library Journal's March 2014 issue. Subscribe today and save up to 35% off the regular subscription rate.
Let’s be honest. Physical resources are in decline, and the transition to digital holdings will only accelerate. So what can we do with all that library space opened up by the decline of print? Consider the Unperfekthaus, a German model that encompasses maker spaces and much more.
This article was published in School Library Journal's December 2013 issue. Subscribe today and save up to 35% off the regular subscription rate.
School librarians looking to launch a maker space in their schools, but who lack the funds to purchase high-tech gadgets like a 3-D printer, should consider the recent MakerBot and DonorsChoose.org partnership, says media specialist Andy Plemmons.
Make It @ Your Library, in collaboration with Instructables.com and the American Library Association, has finally launched its searchable website, makeitatyourlibrary.org, for librarians seeking maker space ideas and projects. Make It @ Your Library—an initiative developed through the ILEAD USA program over the past year—aims to help librarians realize maker projects in their own communities at low cost.
The most important resource for creating a successful library maker space—whether in a school or public library—is one’s own community, according to librarians Justin Hoenke, Amy Koester, and Michelle Cooper. Strong relationships and community involvement, not big budgets and high-tech gadgetry, are key to reaching children and teens, the trio of makers say.