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	<title>School Library Journal&#187; iPads</title>
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	<description>The world&#039;s largest reviewer of books, multimedia, and technology for children and teens</description>
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		<title>Liven Up Your Obligatory (and Necessary) Library Orientation &#124; Tech Tidbits</title>
		<link>http://www.slj.com/2013/09/programs/liven-up-your-obligatory-and-necessary-library-orientation-tech-tidbits/</link>
		<comments>http://www.slj.com/2013/09/programs/liven-up-your-obligatory-and-necessary-library-orientation-tech-tidbits/#comments</comments>
		<pubDate>Wed, 04 Sep 2013 12:09:37 +0000</pubDate>
		<dc:creator>SLJ</dc:creator>
				<category><![CDATA[Programs & Programming]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Teens & YA]]></category>
		<category><![CDATA[iPads]]></category>
		<category><![CDATA[orientation]]></category>
		<category><![CDATA[QR]]></category>
		<category><![CDATA[SLJTeen]]></category>

		<guid isPermaLink="false">http://www.slj.com/?p=58365</guid>
		<description><![CDATA[A good library orientation can make the rest of the year easier for students and teachers, as well as for you and your staff. Make it fun and the facts will be more memorable. This year, the Guybrarian is using the scavenger hunt method, with a few tech twists.]]></description>
			<content:encoded><![CDATA[<p>This month, we’re going to step a wee bit away from tech tips to address every librarian’s nightmare: Library Orientation. Every year, freshman teachers come to me and ask to bring their classes into the media center, just so I can show students where everything is located. <img class="alignright size-medium wp-image-58625" title="71013goerner" src="http://www.slj.com/wp-content/uploads/2013/09/71013goerner-300x224.jpg" alt="71013goerner 300x224 Liven Up Your Obligatory (and Necessary) Library Orientation | Tech Tidbits " width="216" height="161" />This is great for kiddos who already love the library, but it’s a pretty tough sell for those students who avoided the library in middle school and have no intention of changing their ways. I’ve tried many approaches over the years, but really, as it’s not tied to a curricular goal, the standard library orientation can be a bit of a grind. This year, I’ll be working with all the freshmen through their required seminar classes, and I’m determined to kick it off right.</p>
<p>So, what’s the goal of this orientation anyway? First, I’d like all students to learn that the library is a friendly, welcoming place, a safe haven in the storm that is high school. Sometimes all a student needs is a place to hide out. Secondly, I want all students to really know what we have to offer them: fiction, nonfiction, graphic novels, audiobooks, magazines, and reference books. I want them to actually log in and access our ebook collection. I want them to use the databases, save articles, and generate citations. All of this is a fairly large hope for a group of kids who’ll undoubtedly ask, “How many points is this worth?”  So knowing my audience fairly well, I’ve decided to resort to outright bribery, and I’m going to convince my staff to be open and prepared for the chaos I’m sure to unleash.</p>
<p>I’m putting together a scavenger hunt. Yes, I know, this is not a terribly new idea.  But I’m planning on throwing a few twists in to make it interesting and keep the students engaged.  Students will travel around the library in groups of no more than three. <img class="alignright size-full wp-image-58367" title="9413dewey" src="http://www.slj.com/wp-content/uploads/2013/08/9413dewey.jpg" alt="9413dewey Liven Up Your Obligatory (and Necessary) Library Orientation | Tech Tidbits " width="181" height="69" />To begin, each group will receive a clue, in the form of a Call Number, which leads them to a different print location so not all students are converging on the same spot at the same time. I’ll need to develop at least 12 different scavenger paths so students touch on everything fabulous in the library without tripping over each other.  When students locate their book, they’ll find one of those old plastic VHS cases disguised as a book and containing candy (Smarties most likely) and their next clue, which will be one of a variety of things. Several will direct them to specific computer stations with directions to access a specific database. They’ll need to locate an article on a given topic, generate the citation, and email it to me along with their group number so we can keep everyone organized <img class="alignleft size-full wp-image-58368" title="9413qrcode" src="http://www.slj.com/wp-content/uploads/2013/08/9413qrcode.jpg" alt="9413qrcode Liven Up Your Obligatory (and Necessary) Library Orientation | Tech Tidbits " width="140" height="139" />and on individual scavenger paths. I plan to have my assistant back in my office sending out the next clue when she receives correct emails. Other clues will lead to “books” containing QR codes linking to our website. One clue will direct them to check out an ebook. Yet another clue will lead them to iPads loaded with <a href="http://www.slj.com/2013/07/technology/apps-tech/augmented-reality-with-aurasma-tech-tidbits-from-the-guybrarian-and-his-gal/" target="_blank">Aurasma</a> videos demonstrating how to download newspapers and periodicals on their laptops and smartphones.</p>
<p>Ultimately, the real goal of this chaotic undertaking is to teach kids that the library is a place where questions are answered, passions are pursued, and where dreams are launched. Obviously, this is a work in progress, but as it takes shape, I’d love to hear what other librarians are doing to spice up their obligatory orientation.</p>
<p>For more ideas on how to spice up your orientation, check out Joyce Valenza<em>&#8216;s </em><em><a title="Orientation Inspiration" href="http://blogs.slj.com/neverendingsearch/2013/08/14/orientation-inspirations/" target="_blank">Orientation Inspiration</a></em> post on her Neverending Search blog.</p>
<div class="sidebox">
<p> <em>Phil Goerner is a teacher librarian at Silver Creek High School, Longmont, Colorado.<br />
Krista Brakhage is a teacher librarian at Poudre High School, Fort Collins, Colorado.</em></p>
</div>
]]></content:encoded>
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		<title>The Early Bird: How Sesame Workshop is adapting its revolutionary educational content for devices</title>
		<link>http://www.slj.com/2013/07/early-learning/the-early-bird-how-sesame-workshop-is-adapting-its-revolutionary-educational-content-for-devices/</link>
		<comments>http://www.slj.com/2013/07/early-learning/the-early-bird-how-sesame-workshop-is-adapting-its-revolutionary-educational-content-for-devices/#comments</comments>
		<pubDate>Mon, 01 Jul 2013 16:39:10 +0000</pubDate>
		<dc:creator>Lauren Barack</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Early Learning]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[cover story]]></category>
		<category><![CDATA[iPads]]></category>
		<category><![CDATA[July 2013 Print]]></category>
		<category><![CDATA[Sesame Street]]></category>
		<category><![CDATA[Sesame Workshop]]></category>

		<guid isPermaLink="false">http://www.slj.com/?p=50620</guid>
		<description><![CDATA[A peek behind the scenes of Sesame Workshop, which is negotiating the digital shift with care. The venerable brand has conducted more than 76 tests over two and a half years to understand how children, ages three to five, adopt and adapt to touch devices in their learning.]]></description>
			<content:encoded><![CDATA[<div class="Basic-Text-Frame">
<p><img class="alignright size-full wp-image-50712" title="SLJ1307w_FT_SesameBigBird" src="http://www.slj.com/wp-content/uploads/2013/06/SLJ1307w_FT_SesameBigBird.jpg" alt="SLJ1307w FT SesameBigBird The Early Bird: How Sesame Workshop is adapting its revolutionary educational content for devices" width="300" height="504" /></p>
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<p>Sasha, a three-year-old girl with light brown hair, is trying to get Elmo back to Grover. It’s 12:35 p.m. on a Friday in early April, and she’s dragging one-inch pieces of virtual railroad track across an iPad screen in an effort to link the two characters. But Sasha is having trouble understanding how to make the pieces connect. Courtney Wong, a research specialist with <a href="http://www.sesameworkshop.org/" target="_blank">Sesame Workshop</a> and designated “child whisperer,” encourages her to try again.</p>
<p class="Text para-style-override-3">“Okay,” says Sasha, now attempting to make the digital Elmo move across the screen—to no avail. Frustrated, she stabs at the image. “C’mon, c’mon, Elmo.”</p>
<p class="Text"><span class="char-style-override-2">It’s just a regular day of app testing at Sesame Workshop. Located in two rooms on Manhattan’s Upper West Side, these offices might seem a world removed from the TV show street featuring Oscar’s trash can, Gordon’s stoop, and the ever-cheerful presence of Big Bird. Those enchanted icons are about 20 miles away, on a sound stage at the Kaufman Astoria Studios in Long Island City, in Queens, NY, where <a href="http://www.sesamestreet.org/" target="_blank"><span class="Ital1">Sesame Street</span></a><span class="char-style-override-2">—now in its 44th year—is filmed.</span></span></p>
<p class="Text"><span class="char-style-override-2">In this office building, a new kind of magic is being crafted: Sesame Workshop’s digital content. Here, and at other locations, the Workshop has run more than 76 tests over two and a half years to understand how children, ages three to five, adopt and adapt to touch devices in their learning. The brand wants to ensure <span class="Ital1">Sesame Street</span><span class="char-style-override-2">’s continued success—in a new media world. </span></span></p>
<div id="attachment_50713" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-50713" title="SLJ1307w_FT_GirlOnApp" src="http://www.slj.com/wp-content/uploads/2013/06/SLJ1307w_FT_GirlOnApp.jpg" alt="SLJ1307w FT GirlOnApp The Early Bird: How Sesame Workshop is adapting its revolutionary educational content for devices" width="500" height="334" /><p class="wp-caption-text">A young tester puts an app through its paces at the offices of Sesame Workshop.</p></div>
<h3 class="Subhead">Capturing the digital audience</h3>
<p class="Text-noIndent">Competition for the pre–K digital audience is stiff, with networks from <a href="http://disney.go.com/disneyjunior" target="_blank">Disney Junior</a> to <a href="http://www.nickjr.com/" target="_blank">Nick Jr.</a>—both nonexistent when <span class="Ital1">Sesame Street</span> launched—vying for the opportunity to educate young children with apps. <span class="Ital1">Mickey Mouse Clubhouse</span> and <span class="Ital1">Dora the Explorer</span> are deep in the game.</p>
<p class="Text">So are Ernie and Bert, since Sesame Workshop considers its digital incarnation to be crucial to its original mission. “The goal has never changed from back in 1969, which is to reach children where they are to get them ready for school, and also to reach underserved children,” says Jennifer Perry, Sesame Workshop’s vice president of worldwide publishing. “Anything that becomes a destination for parents, we have to be there.”</p>
<p class="Text"><span>In 1969, that destination was TV. Most families had televisions in their homes when </span><span class="Ital1">Sesame Street</span><span> first went on the air. Cocreator Joan Ganz Cooney’s idea of using TV for early learning was revolutionary at the time. For decades, Sesame Workshop and its groundbreaking show owned the block on educational television.</span></p>
<p class="Text">Given that history, the Workshop’s entry into digital involves seismic changes for the organization. While TV and books aren’t disappearing, tablets, smartphones, apps, and ebooks are increasingly drawing preschoolers’ attention. Sometimes it’s Dad handing off his Android during a long wait at the doctor’s office. Other times it’s a school media specialist launching a series of iPad literacy apps for kindergarteners.</p>
<p class="Text">Surveys confirm that devices are pulling people away from TV, and devices also tend to be cheaper. Americans spent about 127 minutes a day using mobile apps in 2012—up from 94 minutes a day in 2011—compared to the 168 minutes a day they spend watching television, according to Flurry Analytics, an organization that follows mobile app trends. Today, smartphones are practically given away with many mobile plans. Revenue from app sales generated about $15 billion globally in 2012, and is projected to rise to $25 billion by the end of 2013, according to Gartner Inc., a tech research firm.</p>
<p class="Text">Sesame Workshop’s digital earnings are up, too. The organization has seen its digital revenue grow from 5 percent of its total in fiscal year 2011 to 13 percent in fiscal year 2012. According to Sesame Workshop, digital is projected to comprise 15 percent of its overall revenue by year-end June 30.</p>
<p class="Text">Making the Workshop’s digital content stand out is crucial, given the direct competition and the vast number of apps for sale—more than 300,000 iPad apps in the Apple store alone. On a recent day in April, Nickelodeon held the third and fifth spots among the top paid iPad apps in Apple’s iTunes education section. Disney had eighth place, with Sesame Workshop’s <a href="https://itunes.apple.com/us/app/potty-time-with-elmo/id525507410?mt=8" target="_blank"><span class="Ital1">Potty Time with Elmo</span> </a>at number 41. Among paid iPad books, Disney held three of the top 10 slots, Nickelodeon had two, and Sesame Workshop’s <a href="https://itunes.apple.com/us/app/monster-at-end-this-book...starring/id409467802?mt=8" target="_blank"><span class="Ital1">The Monster at the End of This Book</span></a> by Jon Stone (originally published by Golden Books in 1971) appeared at number 11.</p>
<p class="Text"><img class="aligncenter size-full wp-image-50714" title="SLJ1307w_FT_SesameApps" src="http://www.slj.com/wp-content/uploads/2013/06/SLJ1307w_FT_SesameApps.jpg" alt="SLJ1307w FT SesameApps The Early Bird: How Sesame Workshop is adapting its revolutionary educational content for devices" width="600" height="191" /></p>
<h3 class="Subhead">Designing for limited attention spans</h3>
<p class="Text-noIndent">Those charged with building the next generation of Sesame Workshop educational tools are doing so with as much thought and research as Cooney invested in the show. But now, more than ever, a three-year-old’s attention waits for no one.</p>
<p class="Text"><span>“We have to be nimble,” says Betsy Loredo, editorial director of Sesame Workshop, who is part of the team charged with re-inventing the </span><em><span class="Ital1">Sesame Street</span></em><span> brand for the digital domain. “Incredibly nimble. That, in some ways, is the antithesis of how we’ve been doing business for a very long time.” Traditionally, that process has been about “testing, testing, testing, and don’t put it out there until it’s perfect,” Loredo says. </span></p>
<p class="Text">“What we are now grappling with is how to balance this thoughtful approach with the incredible speed with which innovation and technology shifts are changing the landscape for kids,” she explains. “I think that’s a struggle every creator of print books currently faces. It’s just compounded for us by this heightened commitment we have to testing and to being a standard bearer for a fun and educational ‘safe space’ for preschoolers.”</p>
<p class="Text">An ongoing challenge is figuring out how to make learning fun so that a child doesn’t lose interest and tune out along the way. With that in mind, Sesame Workshop is constantly thinking about how app instructions are delivered to kids. A particular consideration is how long a child must wait before she can launch a story, a game, or any of the 75 live apps the Workshop has available in the marketplace.</p>
<p class="Text">“We used to have longer instructs and longer types of prompts,” says Mindy Brooks, Sesame Workshop’s director of education and research. “But now, we’re in this age of immediate responses.” She hits her finger repeatedly on the table, mimicking how a child might interact with a touch device.</p>
<p class="Text">Brooks and her colleagues are well aware that if children are comfortable with other apps, they expect to be able to navigate Workshop apps easily, too. They come to the apps thinking, “I can do this,” says Loredo.</p>
<p class="Text">“And it’s not responding,” adds Brooks.</p>
<p class="Text">“Then it’s broken,” concludes Loredo.</p>
<p class="Text">That isn’t the experience Sesame Workshop wants to deliver to the 16.5 million kids and parents it reaches on digital platforms every quarter. As of April, 35 Sesame Workshop book apps live on platform devices including iOS, Chrome, Windows 7, HP, Symbian, and Kindle Fire. And nearly 155,000 book apps have been downloaded so far in 2013, with 1.8 million downloaded since Sesame Workshop launched its first book app in December 2009.</p>
<h3 class="Subhead">Partnerships with big tech</h3>
<p class="Text-noIndent">Sesame Workshop’s dive into digital is aided by partnerships with third-party technology firms, including a $1 million pledge from the software company<a href="http://www.ca.com/us/default.aspx" target="_blank"> CA Technologies</a>. That company is working with Sesame Workshop to develop a package featuring videos, lesson plans, and games, including the one three-year-old Sasha was testing, for a future STEM (science, technology, engineering, and math) hub on SesameStreet.org.</p>
<p class="Text">Another recent partnership, with mobile outfit <a href="http://www.qualcomm.com/" target="_blank">Qualcomm</a>, focuses on augmented reality tools. For today’s children, this kind of cutting-edge technology is taken for granted, allowing them to play with and explore their surroundings.</p>
<p class="Text">At Sesame Workshop’s Upper West Side location, Loredo and Brooks launched a recent smartphone prototype that resulted from the Qualcomm relationship. On a smartphone screen, a grocery list appears for Big Bird. Eggs, carrots, and cereal are items on the list, and the child is charged with finding those same printed words in her environment. Holding the smartphone, the child selects a word and then aims the device at words he or she sees displayed in a grocery store, a restaurant, or wherever she is at that moment. When the phone’s camera sees the right word, such as “milk,” Big Bird exclaims, “Milk, mmm milk.” The screen then pulls up a word tree, providing the child with more context and definition.</p>
<p class="Text">Previewed at the 2013 <a href="http://www.cesweb.org/" target="_blank">Consumer Electronics Show</a> (CES), the app is expected to launch this fall. It’s already gone through two formative rounds of testing and recently completed a month-long study with about 200 children in a few Head Start Centers in rural Idaho. Sesame Workshop wants to ensure that three- to five-year-olds can enjoy the app without frustration.</p>
<p class="Subhead">From book to app</p>
<p class="Text-noIndent"><img class="alignleft size-full wp-image-50716" title="SLJ1307w_FT_Sesame_BurtErnie" src="http://www.slj.com/wp-content/uploads/2013/06/SLJ1307w_FT_Sesame_BurtErnie.jpg" alt="SLJ1307w FT Sesame BurtErnie The Early Bird: How Sesame Workshop is adapting its revolutionary educational content for devices" width="200" height="287" />Sesame Workshop’s ebookstore carries more than 160 titles, with approximately 100,000 ebooks downloaded to date. But print books still sell far more—to the tune of 27 million copies in 2011 alone.</p>
<p class="Text"><span>Classics like </span><span class="Ital1">The Monster at the End of This Book</span><span> have been refashioned for today’s burgeoning reader, who may encounter his first title in electronic form—still, likely, while sitting on a parent’s lap. Almost prescient in its interactivity, the original version of </span><span class="Ital1">The Monster at the End of This Book</span><span> features Grover warning the reader not to turn the next page because of the monster at the end. Of course, the curious child turns the pages anyway, tearing down brick walls and infuriating Grover, who, at the book’s closing, reveals himself to be the anticipated monster, albeit a “lovable, furry old” one that the child adores.</span></p>
<p class="Text">In app form, the reader still pages through the story, sliding fingers along the corners where digital pages flap audibly. The on-screen Grover reads each word, but now we see him tying and nailing the pages, building a brick wall and complaining as the child breaks knots and smashes bricks, animated for today’s young digital users.</p>
<p class="Subhead">Molding future tech</p>
<p class="Text-noIndent">Looking ahead, Sesame Workshop is planning to innovate far beyond book- and TV-derived experiences. A team of employees is analyzing cutting-edge technologies to see what learning experiences they might best support—and they’re even pushing developers to tune their new tech to children’s needs. Miles Ludwig, managing director of Sesame Workshop’s Content Innovation Lab, leads a five-person research and development team in pursuing technologies they expect will become available globally to children of all economic levels. Recently, Ludwig shopped a prototype application to firms working on voice recognition. His hope is to partner on a tool that children play with in which they give Cookie Monster clues to guess what animal they’re thinking about. Since voice recognition software is currently optimized for adult men, says Ludwig, it’s not ideal for the high-pitched musical tones and particular pronunciation that can come from a child’s mouth. Sesame Workshop hopes to change that.</p>
<p class="Text">As new technology develops, Ludwig and his team are also considering other places around the home where they could potentially interact with children—for instance, on screens that may be in an oven door or on a refrigerator.</p>
<p class="Text"><span>“One of the things we’re thinking about now is embedded devices connected to the home, these sorts of concepts of the future, and what does that mean to us,” says Ludwig. An example might be when “Abby just shows up on this refrigerator screen and communicates something about healthy eating.” Another scenario could involve the Count helping a child count the eggs in a refrigerator, an activity based on the “Number of the Day” from that morning’s </span><span class="Ital1">Sesame Street</span><span> TV episode.</span></p>
<p class="Subhead">Delight in learning</p>
<p class="Text para-style-override-4">As Sesame Workshop focuses on its longevity, its educational stronghold—the pre–K years—remains its primary focus. Back in the testing room, Sasha is on the iPad, tickling a swimming trunk-clad Grover; she sees him holding lightweight objects like flip-flops instead of heavy ones like metal keys. Sasha’s goal is to get him to let go of objects at the right time so the light ones float into the center of an inner tube. Sasha can’t quite time it right—and the objects end up floating outside the target, missing the goal. Wong offers encouragement.</p>
<p class="Text" style="padding-left: 30px;">“Let’s try to aim for that tube,” says Wong.<br />
“I will try,” says Sasha. “I missed!”<br />
“Uh oh, did that float?” says Wong, as Sasha selects a heavy object instead.<br />
“Oooooh,” Sasha exclaims.</p>
<p class="Text">From another room, the researcher and show producer laugh, watching as Sasha navigates the game with a toddler’s intensity. She slides her finger once again over Grover and—success. She squeals.</p>
<p class="Text">“Look Mom!” says Sasha, immersed in the game. A child’s delight, delivered. Sesame Workshop hopes it’s a learning moment, too.</p>
</div>
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		<item>
		<title>Shakespeare on the iPad</title>
		<link>http://www.slj.com/2012/10/books-media/reviews/apps/touch-and-go/shakespeare-on-the-ipad/</link>
		<comments>http://www.slj.com/2012/10/books-media/reviews/apps/touch-and-go/shakespeare-on-the-ipad/#comments</comments>
		<pubDate>Thu, 11 Oct 2012 14:57:08 +0000</pubDate>
		<dc:creator>Daryl Grabarek</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Books & Media]]></category>
		<category><![CDATA[Digital Resources]]></category>
		<category><![CDATA[Ebooks]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Touch and Go]]></category>
		<category><![CDATA[Extra Helping]]></category>
		<category><![CDATA[iPads]]></category>
		<category><![CDATA[Shakespeare]]></category>
		<category><![CDATA[sourcebooks]]></category>

		<guid isPermaLink="false">http://www.slj.com/?p=17290</guid>
		<description><![CDATA[It’s a boon year for students of Shakespeare and thespians: from Sourcebooks, Inc. and Touch Press come interactive resources that will change the way readers experience the Bard’s works. Sourcebooks has just released three titles in its “Shakesperience” series that promise to “transport readers from the page to the stage”: "Othello," "'Romeo and Juliet," and "Hamlet." Each iBook provides the text of the play along with insight from actors on their roles, audio and visuals of celebrated performances, and much more. Extensive commentary and notes, and video recordings of famed actors performing each of Shakespeare’s 154 sonnets, are among the highlights of the stunning "Sonnets by William Shakespeare" from Touch Press.]]></description>
			<content:encoded><![CDATA[<p>It’s a boon year for students of Shakespeare and thespians: from Sourcebooks, Inc. and Touch Press come interactive resources for the iPad that will change the way readers experience the Bard’s works. Sourcebooks has just released three titles in its “Shakesperience” series that promise to “transport readers from the page to the stage”: <em>Othello</em>, <em>Romeo and Juliet</em>, and<em> Hamlet</em>. Each iBook provides the text of the play along with insight from actors on their roles, audio and visuals of celebrated performances, and much, much more. Releases of <em>Macbeth</em>, <em>A Midsummer Night’s Dream</em>, and <em>Julius Caesar</em> will follow soon. Extensive commentary and notes, video recordings of famed actors performing each of Shakespeare’s 154 sonnets, and a facsimile of the 1609 Quarto<em></em> are among the highlights of the stunning <em>Sonnets by William Shakespeare</em> from Touch Press. That app and <em>Othello</em> are reviewed below.</p>
<p><img class="alignleft size-full wp-image-17304" title="othello2" src="http://www.slj.com/wp-content/uploads/2012/10/othello2.jpg" alt="othello2 Shakespeare on the iPad" width="223" height="167" />Let’s face it. Who hasn’t struggled with Shakespeare? Sourcebooks’ <a href="http://www.sourcebooks.com/spotlight/shakesperience.html" target="_blank">&#8220;Shakesperience&#8221; iBooks</a>, which build on their earlier print plus CD series, are designed to remedy this problem by helping readers connect with the playwright’s texts more easily and more deeply. <a href="http://itunes.apple.com/us/book/livetouch-shakespeare-othello/id560526672?mt=11" target="_blank"><em>Othello</em></a> (Sourcebooks, 2012; Gr 9 Up; <a href="http://itunes.apple.com/us/book/livetouch-shakespeare-othello/id560526672?mt=11" target="_blank">$5.99</a>) catapults users from a colorful book cover image directly into act 1, scene I on a screen designed to look like the double-page spread of an open book. Indexes and navigation icons are hidden until the top of the screen is touched.</p>
<p>The text drives the iPad experience: behind words and phrases highlighted in blue are explanatory notes, and by the second page turn, users will discover audio scene introductions by the renowned Shakespearian actor Sir Derek Jacobi, and short, read-along audio recordings by notable stage and film actors. Comparative audio renditions of actors performing carefully selected classic lines (Paul Robeson, John Kani, and Hugh Quarshie as Othello and Emma Fielding and Uta Hagen as Desdemona, etc.), bonus archival recordings by F. Scott Fitzgerald and Edwin Booth, and video clips from live performances will enhance viewers’ engagement with the play.</p>
<p>Additional layers of information include galleries of captioned stage black-and-white and full-color photographs; costume and set renderings; production notes; authoritative articles providing historical context; and interviews with actors, directors, and a voice coach. Tools for note-taking, highlighting, and bookmarking are available, as are embedded definitions and a searchable glossary of more than 1400 terms. A table of contents aids access. For teachers and students, as well as all of those who missed the brilliance of Shakespeare the first time around,<em> The Shakesperience</em>: <em>Othello</em>, is a dream come true.—<em>Kathleen Wilson, New York University, NY, NY</em></p>
<p><img class="alignright size-full wp-image-17322" title="sonnets2" src="http://www.slj.com/wp-content/uploads/2012/10/sonnets2.jpg" alt="sonnets2 Shakespeare on the iPad" width="221" height="166" />In an app that will appeal to even the most reluctant of students, Touch Press has assembled a brilliant team of scholars and actors to produce the equivalent of an undergraduate course in Shakespeare’s sonnets. Each of the 154 selections in <a href="http://itunes.apple.com/us/app/sonnets-by-william-shakespeare/id528646395?mt=8" target="_blank"><em>The Sonnets by William Shakespeare</em></a> (also by Illuminations, The Arden Shakespeare, Faber and Faber Ltd; 2012; Gr 11Up; <a href="http://itunes.apple.com/us/app/sonnets-by-william-shakespeare/id528646395?mt=8" target="_blank">$13.99</a>) begins with <a href="http://www.touchpress.com/titles/shakespeares-sonnets/ " target="_blank">a video recording of an actor’s recitation</a> of the work delivered by Stephen Fry, Patrick Stewart, Fiona Shaw, or another noted performer. As the verse is presented, users can choose to view the performance full-screen, or read the work as the corresponding text is highlighted. Additional notes analyze individual lines.</p>
<p>Don Paterson provides commentary for each sonnet, and contributes to the fascinating section titled, “Perspectives.” Here students will gain a better understanding of Shakespeare’s contribution to the form, discover speculative theory about his sexuality, and learn the origins of original pronunciation. Cicely Berry shares thoughts on how academics have &#8220;stolen the sound of Shakespeare from us&#8221; in that people feel they &#8220;must&#8221; study him to appreciate the language of his work. Author Katherine Duncan-Jones considers the use of the sonnet to explore private emotions without the use of puns and wit. There are also a few discussions about the true authorship of the verses.</p>
<p>Every “Perspectives” entry is composed of text and a corresponding video. These unpretentious, you-are-there conversations allow users to feel connected to the sonnet as a form, and illuminate the meaning and intent of the works. Shakespeare’s narrative poem, &#8220;A Lover’s Complaint&#8221; is also given attention. The app includes a text-only category of notes from <em>The Arden Shakespeare</em> offering information on context and illusion and the reception and criticism of the selections, but that section and the facsimile of the 1609 edition of the <em>Sonnets</em> pale in comparison to the video-rich resources.</p>
<p>Large buttons on the home page link each section, and sonnets can be accessed by actor or number. A scroll feature on a top menu bar allows users to move through a list of the poems. Students and teachers will want to watch the videos multiple times, in English classes, as well as theater class for its acting suggestions. An essential purchase for upper-level literature classes and anyone interested in Shakespeare performance.—<em>Pamela Schembri, Newburgh Enlarged City Schools, Newburgh, NY</em></p>
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